How can I make it that when I press Y while in a certain area the wooden planks break?
Use a button card "Y". Target a break event, which targets the planks. There are several ways of making it work in one area. You basically have the button card disabled and target it with state events to enable or disable it. The most efficient way (but not the simplest) is to use a circuit that shows how to have custom cameras in vertain areas. I'll find the link and add it in.....
https://docs.google.com/folder/d/0B4...L4C4u9SuqYUDGE
Replace the crash event with an interval trigger set to 1 tick. Replace the camera event with a state event. "ON" in areas you want it, "OFF" in areas you dont.
Did he edit his post? Because all I'm seeing is "Press Y to make planks break", nothing about a crash camera :/.
Y toolcard
On hit > Set Value to 1 > Variable Data Source (1)
On Inactive > Set Value to 0 > Variable Data Source (1)
At the spot you want it to work, place an Area Trigger
On Active > Set Value to 1 > Variable Data Source (2)
::: Maybe also set this area to disable the Y button, ya, if you need it to still bail or do something else :::
On Inactive > Set Value to 2 > Variable Data Source (2)
Y button press > Impulse Delay 1 tick > Generic Filter: If VDS (1) = VDS (2) TRUE > Break event
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When both Variables are same, trigger happens. Else Variables are 1 and 2 so not same.
Which would be why I explained how to adapt it to hi sneeds.Originally Posted by Jolan![]()
You need an area trigger. Uncheck "disable after hit" to have impulses constant while you're in the area, while in the advanced triggers settings - "on active" should be state event "on" enabling the Y button trigger, and "on leave" (NOT "inactive") disabling it while the Y button trigger is not enabled and "on press" targeting the break event which breaks the wooden plank.