1. #1

    Looping sound source problem. (solved)

    Basically, I would like the 'Jet, Engine' sound source (looping) to be enabled ONLY IF the 'Afterburner Event' is enabled (Why is there no sound option for this?)
    It's probably really obvious, but I am pretty clueless when it comes to the editor!
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  2. #2

    Re: Looping sound source problem.

    Originally Posted by scottie1230
    Basically, I would like the 'Jet, Engine' sound source (looping) to be enabled ONLY IF the 'Afterburner Event' is enabled (Why is there no sound option for this?)
    It's probably really obvious, but I am pretty clueless when it comes to the editor!
    Just disable it and target it with a sound event. Assuming the afterburner is only active while the trigger is held, then simply use an RT card to activate a sound event 'ON' when pressed and activate a sound event 'OFF' when released.
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  3. #3

    Re: Looping sound source problem.

    Originally Posted by Barrybarfly
    Originally Posted by scottie1230
    Basically, I would like the 'Jet, Engine' sound source (looping) to be enabled ONLY IF the 'Afterburner Event' is enabled (Why is there no sound option for this?)
    It's probably really obvious, but I am pretty clueless when it comes to the editor!
    Just disable it and target it with a sound event. Assuming the afterburner is only active while the trigger is held, then simply use an RT card to activate a sound event 'ON' when pressed and activate a sound event 'OFF' when released.
    The afterburner is used like in Trials HD, where you hit a target then get the afterburner for a few seconds (like in the track Stock Market)
    So I am using the 'Afterburner Event' to activate the 'sound event' - I just don't know how to disable it when the afterburner stops.
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  4. #4

    Re: Looping sound source problem.

    Originally Posted by scottie1230
    Originally Posted by Barrybarfly
    Originally Posted by scottie1230
    Basically, I would like the 'Jet, Engine' sound source (looping) to be enabled ONLY IF the 'Afterburner Event' is enabled (Why is there no sound option for this?)
    It's probably really obvious, but I am pretty clueless when it comes to the editor!
    Just disable it and target it with a sound event. Assuming the afterburner is only active while the trigger is held, then simply use an RT card to activate a sound event 'ON' when pressed and activate a sound event 'OFF' when released.
    The afterburner is used like in Trials HD, where you hit a target then get the afterburner for a few seconds (like in the track Stock Market)
    So I am using the 'Afterburner Event' to activate the 'sound event' - I just don't know how to disable it when the afterburner stops.
    Use a sound "ON" card to activate it, link that to an impulse delay filter set to the same duration as the afterburner, use that to target a sound "OFF" event.
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  5. #5

    Re: Looping sound source problem.

    Cheers man!
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  6. #6

    Re: Looping sound source problem. (solved)

    Note when you press B on looping sound sources you will have complications of the sound card not working.
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