How do I make it that a door won't open or the level won't end untill I let's say, shoot 3 targets?
I'm using the emitter gun btw.
Please, if you have many questions, ask all of them in one topic.
1) Have a trigger by your targets that send an impulse (red line) 'on hit' to a set value event (make increase by 1)
2) Grab a variable data source (VDS) and set that as 0. Make a blue line go from the set value event to the VDS.
3) Grab a generic filter (GF) make compare value 1 the (VDS), make compare value 2 (3) should say equals inbetween.
4) Grab an interval trigger. Set the interval to 1 tick. Make an impulse (red line) go to the GF.
5) Grab the End game event. On the GF make (on true) red line impulse go to the end game event.
Hope this helps. In addition, the end game event can be substituted for an action you want, changing a color, a variation, invisibility, etc.
There is no other way then using the end event, but you are best to make it a skill game then if you use that. Because end event doesn't get the times quite right and in multiplayer it always says 0:00:000 and you get no points. I hate it when it's used in a trials track.
The OP doesnt state its for a trials track....Originally Posted by basslineux001
Thanks bud, i'll give it a shot. Would you mind checking out my other topic. Maybe you know how to do that aswell![]()
Which one? link please. and you're welcome!Originally Posted by goodcap