1. #1

    Scoring Help Required

    I wanted to make a skill game where the amount of points you get for completeing a challenge is decided by the amount of time you took to complete it. I'd like a score that drops by 1 every tick and bottoms out at ex. 200 points. I have no idea what it takes to do this. Any ideas?
    Oh and I'll be having a safe room that can't gain points so some way to turn off this scoring method for this room only, but on for all others, would be great.
    I feel like I made no sense but if anyone could help, please do. Any questions just ask.
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  2. #2

    Re: Scoring Help Required

    you can probably use a curved datasource that you enable when you enter a room
    when you leave the room you send an impulse to a set event(increase) with the value of that cds to your score variable datasource
    after the set event you can disable the cds to reuse it


    i have a few other methods aswell if you can't get this one to work
    do you plan to have different start values depending on room?
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  3. #3

    Re: Scoring Help Required

    Yes I do. Because not every room will be necessarily as long as the others, or as difficult. So I'd need to set up multiple data sources that send impulses to the score?
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