1. #1
    TheBlazeJp's Avatar Senior Member
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    Apr 2013
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    Dockside, The 0, 3, and 6's

    Something I noticed today while playing,
    I ended 4-5 tries on dockside on crash county and everytime I ended in .X33
    I thought to myself yeah thats strange but thought nothing of it, But it kept happening over and over lol
    I checked the leader boards on dockside, As it turns out 99% of riders have ended the track in:

    .X16
    .X33
    .X50
    .X66
    .X83
    .X00

    Something I thought I'd share because It jumped out at me as interesting
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  2. #2
    willyums's Avatar Senior Member
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    Re: Dockside, The 0, 3, and 6's

    myself and Mice were talking about it a few weeks ago. In custom tracks it happens when the final checkpoint is used as a trigger, because when sending an impulse, each tick = 0.016secs, so the track can only end as a multiple of .016 - I assume its the same with Dockside, could be wrong.

    theyre asking for questions for the stream this week though, might be a good idea to ask katamari or someone

    I also pointed out to mouse, that as runs with the exact same time are ranked in order of time/date achieved, you could potentially beat someone by 0.015 on Dockside and other such tracks, and get ranked below them
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  3. #3
    stiggyhead's Avatar Senior Member
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    Re: Dockside, The 0, 3, and 6's

    Originally Posted by WILLYUMZ
    myself and Mice were talking about it a few weeks ago. In custom tracks it happens when the final checkpoint is used as a trigger, because when sending an impulse, each tick = 0.016secs, so the track can only end as a multiple of .016 - I assume its the same with Dockside, could be wrong.
    I think it is only when an end event is used. I used the last checkpoint to activate the endings in my tracks multiple times and if i look at the leaderboards the times are still separated by .001.
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  4. #4
    willyums's Avatar Senior Member
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    Re: Dockside, The 0, 3, and 6's

    Originally Posted by stiggyhead
    Originally Posted by WILLYUMZ
    myself and Mice were talking about it a few weeks ago. In custom tracks it happens when the final checkpoint is used as a trigger, because when sending an impulse, each tick = 0.016secs, so the track can only end as a multiple of .016 - I assume its the same with Dockside, could be wrong.
    I think it is only when an end event is used. I used the last checkpoint to activate the endings in my tracks multiple times and if i look at the leaderboards the times are still separated by .001.
    Ive used an End Event before and never had it and would they use an end event in that situation instead of just simply using the finish line?
    Its a weird one, maybe an End Event triggered by the finish line I'll ask in the stream if no one else does, Im interested now.
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  5. #5

    Re: Dockside, The 0, 3, and 6's

    I noticed the same thing happens on Valley of Despair.
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