1. #21
    Defoliator's Avatar Senior Member
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    Re: What do you want to know about tracks in Trials Evolutio

    Looks like everyone's already asked the same questions I was going to:

    Which timesavers were intentionally implemented (Titan's Graveyard? Intention of the high ramps on Falling Down for example)?

    Contrasting that with: Which time savers have been found that were not intended and surprised the track builders?

    Any intentionally built in that haven't been found or exploited as yet (obviously some of these are well known already)?

    Donkey on Giga? Looks on just possible from vids I've seen of people nearly making it. Was it tested and left in as a grand challenge?

    How do the guys who made sewage plant live with all the guilt? Do they sleep okay, or wake up drenched in sweat & screaming most nights? (Just kidding with this one obviously )
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  2. #22

    Re: What do you want to know about tracks in Trials Evolutio

    What the hell is with the Falling Down second route?
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  3. #23

    Re: What do you want to know about tracks in Trials Evolutio

    was there any really controversial element of a track that some people really wanted to be included, others really wanted removed and what was the outcome. ?? why. I guess I am interested in the cutting room floor ideas. For everything that makes it into a game, there must be plenty that is left out. Also... Hi LEE!!
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  4. #24
    xzamplez's Avatar Senior Member
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    Re: What do you want to know about tracks in Trials Evolutio

    Same as everyone: Who made the tracks (the line), and timesavers that were/weren`t intended.

    From me: Who tested the tracks, and why were they released with serious tire gliches in a game where time is the focus? Why was this completely ignored to the extent of DLC being just as bad?

    ^This should`ve been addressed long ago.
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  5. #25

    Re: What do you want to know about tracks in Trials Evolutio

    Why can people exploit your tracks leaderboards?
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  6. #26

    Re: What do you want to know about tracks in Trials Evolutio

    I'd like to know why I suck. Does ANBA get any super powers from his lovely green hat? And, will there be a 'squirrelzilla' track or skill game in Fusion? If not, please add one
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  7. #27
    BlueBadger400's Avatar Trials Community Specialist
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    Re: What do you want to know about tracks in Trials Evolutio

    Bumping this! You can always ask during the stream but if you want an answer to a legit question now is your time to ask! Five hours until the stream starts!
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  8. #28
    mutetus's Avatar Trials Developer
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    Re: What do you want to know about tracks in Trials Evolutio

    Is it true that when you get bitten by a level designer, you become one yourself?
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  9. #29
    xzamplez's Avatar Senior Member
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    Re: What do you want to know about tracks in Trials Evolutio

    Is my question about tire glitching not legitimate? It has a huge impact on speedrunning. Redlynx NEEDS more capable and aware riders to test Fusion. Top riders.
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  10. #30

    Re: What do you want to know about tracks in Trials Evolutio

    what was the most important decision that was won on the wrestlemat?
    did twitch wrestle yet?
    what was the first track were you thought "this track is awesome, and needs to be on evo no matter what"
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