1. #11

    Re: What do you want to know about tracks in Trials Evolutio

    Remember that no track in the game or either DLC is made by just one person. Usually there is a level designer that does most of the work on that track, but a lot more designers have input or do other aspects later such as decoration, animation, end deaths, lighting, environment settings, effects, driving line tweaks, frame rate fixes, etc. Having just one person creating a track just wouldn't work well for us.
    Also, if somebody reminds me, I can show an egg that I'm pretty much sure nobody has found in Riders of Doom. As Anba's riddle has been solved, the egg doesn't actually lead to anything new, but it's something you probably haven't seen yet. Or maybe you have seen it already and this will just lead to massive disappointment and cursing!
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  2. #12

    Re: What do you want to know about tracks in Trials Evolutio

    I'd like to know about Titan's Graveyard. Did you guys at redlynx make that shortcut to be possible to clear? Who tested that shortcut. Who made it.
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  3. #13
    kobe745's Avatar Senior Member
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    Re: What do you want to know about tracks in Trials Evolutio

    Originally Posted by T2idingJVlower
    Not getting anywhere and its been awhile since any new eggs were found. How about some hints, locations, or even accidently stumble across one would be very helpfull.
    +1 An easteregg special would be great!
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  4. #14
    Morfyboy's Avatar Senior Member
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    Re: What do you want to know about tracks in Trials Evolutio

    +1 for the egg..
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  5. #15
    RetiredRonin's Avatar Senior Community Manager
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    Re: What do you want to know about tracks in Trials Evolutio

    Originally Posted by katamariUK
    As Anba's riddle has been solved, the egg doesn't actually lead to anything new, but it's something you probably haven't seen yet. Or maybe you have seen it already and this will just lead to massive disappointment and cursing!
    Wait.... I was sure that there was MORE to the Riddle than what has been found. Are you sure that "solved" is the correct word?
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  6. #16

    Re: What do you want to know about tracks in Trials Evolutio

    I want to know who to high-five for making the driving line on Bazaar Run and Greek Therapy.

    Also want to know about the Titan Graveyard. I still love the fact that after a year and half, only 2 or 3 people have cleared it completely. That's pushing a timesaver to the absolute limit. Well done!
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  7. #17

    Re: What do you want to know about tracks in Trials Evolutio

    Well, 'solved' may be the wrong word then as I was referring to the Nature Calls egg.
    If anybody can point me to a thread or list that shows which Riders of Doom secrets have been found so far I'd greatly appreciate it.
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  8. #18

    Re: What do you want to know about tracks in Trials Evolutio

    Is Gigatrack passable on the donkey/why is the donkey allowed on Gigatrack? Are there any shortcuts that devs implemented that have not been found yet? Is there a secret way to unlock the squirrel for use in the editor? Has BlueBadger ever seen a real honey badger? Was there any tracks that didn't make the cut for the final game?
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  9. #19
    kobe745's Avatar Senior Member
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    Re: What do you want to know about tracks in Trials Evolutio

    Originally Posted by katamariUK
    Well, 'solved' may be the wrong word then as I was referring to the Nature Calls egg.
    If anybody can point me to a thread or list that shows which Riders of Doom secrets have been found so far I'd greatly appreciate it.
    here you go: http://trials-evolution-secrets.wiki...n_Secrets_Wiki Its as good as complete!
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  10. #20

    Re: What do you want to know about tracks in Trials Evolutio

    Are there any timesavers that have been done that you guys thought would be impossible?
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