Is there an "unglue" event? I have a very large object in a track that I want to destroy by hit trigger. The issue I am running into is that the object has to have physics activated originally, and if I unglue it and just group everything, it flies apart- which is the effect I want, but only upon crashing.
Does it have to be glued? I'm unsure of exactly what you want so I can't really help, sorry :/
What's with the name? Good a good reason for it or are you just a typical clown?
I think we might need a bit more information to help you better.
You can turn on physics with a hit trigger btw, so you can keep it unglued(with physics off)/turn physics on with the trigger and it will fly apart.
Why ask him, if we already know the answerOriginally Posted by apdenton1![]()
Why doesnt matter. But they wont be able to respond.Originally Posted by basslineux001
https://dl.dropboxusercontent.com/u/...DSC03201-1.jpg
Essentially, what I am trying to make happen is this: When one of these giant flying machines collides with a building I am constructing, I want it to blow up and fly apart dramatically.
But they float independently, on the power of the jets. The only way to make them act as a solid object is to glue all the pieces together, but the only way to have them break apart is to unglue them.
no way to unglue
you will have to use seperate objects for exploding stuff
Well, you can do that two ways. But both time consuming setups (depends on how much parts you want).
I'm assuming you have some experience with ope's. If you don't understand something let me know.
1. Choose a base part and glue alot of dummy objects to it. You can use an ope to let the other parts follow one of the dummy objects. You'll have to put the dummy objects in the right position for every part ( I don't know if this will actually work, maybe you will need to set up a local rotation in the ope to match it). I don't think you can explode it when you do this, but you can set up every part to move to another dummy object so it looks like it explodes.
2. Choose a base part. Glue other parts together, or with one part glue it to a dummy object. Then let it follow the base part, you'll have to adjust the orientation for the parts (or part+dummy object) so they spawn in the good position because it depends on the orientation of the pivot. You can do this one time tough and use that one for the other parts so you don't have to do this for every part. Just glue a new part to it and remove the old one(the pivot won't change). From there it's the same as above. Let them move from their position to other dummy objects.