So I've been trying to create a track that, in addition to having medal times, has a maximum time. Upon reaching the maximum time (starting from the beginning of the track), the rider would fall unconscious, and would end the track attempt. I'm pretty sure I'd use the "player event" and the "delayed impulse trigger", but I don't really know how.
you need to use a game condition filter, and attach it to a variable data source with the time you want it to end..with an impulse of course...
are you building a skill game???
For your use, you would send the on true impulse from the generic filter to the player event to make him unconscious, a delay event (just in case) of 3-5 ticks, then the end event.
A red line should go from the generic filter (on true), to player event (unconscious), to end event