1. #1

    "End Track" timer

    So I've been trying to create a track that, in addition to having medal times, has a maximum time. Upon reaching the maximum time (starting from the beginning of the track), the rider would fall unconscious, and would end the track attempt. I'm pretty sure I'd use the "player event" and the "delayed impulse trigger", but I don't really know how.
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  2. #2
    Morfyboy's Avatar Senior Member
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    Mar 2014
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    Re: "End Track" timer

    you need to use a game condition filter, and attach it to a variable data source with the time you want it to end..with an impulse of course...
    are you building a skill game???
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  3. #3

    Re: "End Track" timer

    You could also use an impulse trigger set to Start at x time, then link it to Rider Unconscious and End Events.
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  4. #4

    Re: "End Track" timer

    That sort of worked. I posted the track, if anyone's interested. See:

    Track Name: Wind Chill
    Difficulty: Medium
    Author: PartiallyCylon

    It didn't turn out as cool as I thought it would be. Though it really was just a concept.
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  5. #5
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    Re: "End Track" timer

    Might be too late, but is this what you were looking for?



    http://www.youtube.com/watch?v=EGxJ-k3A9xc

    For your use, you would send the on true impulse from the generic filter to the player event to make him unconscious, a delay event (just in case) of 3-5 ticks, then the end event.

    A red line should go from the generic filter (on true), to player event (unconscious), to end event
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  6. #6

    Re: "End Track" timer

    Yeah, that may have done it. I'll keep it in mind for another track. Thanks!
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