So... Apart from dont use them
Any advice.. I'll tell you what I'm trying to do
Jump the rider from one point on the DL (in one area) to another point (new area) but have a cut scene during the jump
I've currently got the rider frozen for the duration of the scene, but it doesn't seem to work too well
Is there a better way of doing this?
Cheers
I've got an area trigger at the same point as the 1st portal which triggers the rider freeze and cut scene for a specific duration
Is there a better way to code this?
let the portal trigger a camera event, delay, camera event back to game camera
set the delay of portal to the lenght of the cutscene
Cheers buddy
so the portal can act as a trigger?
also.. The delay on the portal.. Is that delay set on the 1st or second portal? Or same on both?
you would have to do some tests for that and see what happens because i didn't mess around that much yet with portals
camera event, delay filter( same amount as delay ticks of portal), camera event
Thanks dude..
might try this out on seperate track
have a play about with the settings
In the portal settings you can adjust how long the rider is "in" the portal for. So set a delay filter to the same amount and use this to determine when the cutscene returns to the game camera. You may need to use an area trigger just before the first portal to trigger the cutscene though. But essentially there shouldnt be a need to actually freeze the rider. You can also control wether the bike/rider maintain their momentum when leaving the portal.
I was wondering if it was my area trigger that was causing the issuesOriginally Posted by Barrybarfly
Will try without the freeze trigger and see how I go
Thanks guys
Portal delay worked a treat
couldn't figure how to get the portal to activate the camera event
but using an area trigger at the same point of portal worked well enough
cheers boys
Id love to see the scripting you used for the portal.