1. #21

    Re: xDEAD EXITx's Tracks New Med SX " The End "

    IZEZ PRiNCESS wrote:
    You are one of the Best SX Creators
    You always on top of SX
    Keep on this SX tracks many people like to
    Play your tracks together....
    I love the Big scenarios you create with fast lines and
    Amazing ideas [/quote]
    Coming from one of the best creators on TC this truly means alot! Thanks very much bud!
    Share this post

  2. #22

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    New SX track called Slate Technicallity...I hope you guys enjoy!
    Share this post

  3. #23

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    Fun track bro! Im currently 1 on your leaderboards and i plan to stay there I gave it 5* because i couldnt stop playing it for an hour or so Make more tracks like this
    Just make em a little longer.
    Share this post

  4. #24
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    I've found Slate Technicality arbitrarily made. The driveline was glitchy, not enough CPs, the starting point is COMPLETELY MISPLACED!

    That's just my opinion, you can do better supercross tracks, and it's no need to rush tracks, because no one actually waits for any of your tracks!
    Share this post

  5. #25
    ozy's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Ireland
    Posts
    1,791

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    Cant get enough of your new track mate,
    Real tricky timesaver to nail and keep a good time,
    The banshee is dynamite on it just cant get the same timesaver with it
    Im gonna stick with banshee now though,when it does hit everything right it flies,
    Great job...5* from me
    Share this post

  6. #26

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    Originally Posted by ozy
    Cant get enough of your new track mate,
    Real tricky timesaver to nail and keep a good time,
    The banshee is dynamite on it just cant get the same timesaver with it
    Im gonna stick with banshee now though,when it does hit everything right it flies,
    Great job...5* from me
    Thanks ozy! Im stoked you liked it!
    Share this post

  7. #27

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    Originally Posted by Blastergamer
    I've found Slate Technicality arbitrarily made. The driveline was glitchy, not enough CPs, the starting point is COMPLETELY MISPLACED!

    That's just my opinion, you can do better supercross tracks, and it's no need to rush tracks, because no one actually waits for any of your tracks!
    Im sorry blaster, i know this track wasnt going to please everyone . Glitchy i put as many custom collisions as possible...the rocks are deco. Rushed? Ive been working on this track for atleast 3 months...deleting and adding and testing till i was happy with it. But i will try harder on my next one . Thank you for the feedback all considered
    Share this post

  8. #28

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    Originally Posted by 5moky
    Fun track bro! Im currently 1 on your leaderboards and i plan to stay there I gave it 5* because i couldnt stop playing it for an hour or so Make more tracks like this
    Just make em a little longer.
    Thanks man really apreciate it! This track actually was longer but i got worried people would rage quit. I was going for a speedrun track.

    PS: Sick run man, and i dont know if hes around but keep an eye out for Retribution !
    Share this post

  9. #29

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    Originally Posted by Blastergamer
    and it's no need to rush tracks, because no one actually waits for any of your tracks!
    WTF DUDE!!!
    That statement was totally uncalled for! I happen to be someone whos looking for his tracks!
    Sounds more like a jealous statement to me

    @DEAD EXIT
    Yea thanks man! I will be waiting....
    Wait, he beat me on your last track
    Share this post

  10. #30
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: xDEAD EXITx's Tracks New Hard ~Slate Technicality~

    Originally Posted by DeadEXit
    Im sorry blaster, i know this track wasnt going to please everyone . Glitchy i put as many custom collisions as possible...the rocks are deco. Rushed? Ive been working on this track for atleast 3 months...deleting and adding and testing till i was happy with it. But i will try harder on my next one . Thank you for the feedback all considered
    3 Months! Sorry if it was, because this track felt like it was made without testing much and made in 3 or less days. But why is the start gate at the wrong place?
    Custom collisions CAN be annoying, like when it's placed somewhere in the air which doesn't match with the visible surface and you don't know, and that can make you fault unpredictably.
    Share this post