1. #1

    A question about Supercross tracks and that MP camera

    Okay, so I am building a supercross track. I've widened the lanes out to 12.80 between lanes.
    Does the MP camera adjust for the line you are placed in when the race starts? I could swear I remember seeing the camera view was different when I was placed in the far lane on certain tracks.
    Or does it maintain the same aspect it has while in the near lane, as in editing/testing?
    Also, is there a way to test from any lanes other than the nearest? (Without needing a testing partner.)
    Thanx in advance for any input anyone has!
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  2. #2

    Re: A question about Supercross tracks and that MP camera

    The camera is the same for every lane. I don't know if you can change that but I'm guessing you can't change that as the whole point of playing super cross is that you can play against others and see where they are while seeing them next to you. Hope this helps, Venomz.
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  3. #3

    Re: A question about Supercross tracks and that MP camera

    Thanx it does.
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  4. #4

    Re: A question about Supercross tracks and that MP camera

    Not necessarilly... People make individual lanes sometimes making a ramp high and out of the other riders view. The wider the lanes the more the camera focuses per lane. Press up or down on d pad to test each lane. Cant wait for this one!
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  5. #5

    Re: A question about Supercross tracks and that MP camera

    Cool DE! I thought I noticed a different angle on at least one SX I played multi. I believe it was Jungle Japes. Right at the start when I got placed in lane 4 I noticed right away because lane 1 was right up close in my screen, just off to lower left corner. I could see the rider's helmet sticking into my view way closer than it would be then when I've been in that lane.
    I went and adjusted the cam view 2 accomodate the section(s) I am concerned about... Thanx for the tip on using the d-pad to switch lanes. SUPER useful! (Sh'up you pro builders, I'm learning here. Try my other tracks! ) Now I can test each lane for visibilty issues.
    I'm making this one a hard(er) supercross track. Combining some trials type elements with traditional supercross. Stay tuned for updates, I'm not calling it Damage Inc because it's easy!

    Thanx again guys for the help! Much appreciated!!!
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