1. #1

    Jolan's Tracks: [October 11] Follow the Path (skill)

    =================
    ----OCTOBER 11---
    =================

    Follow the Path (Skill)
    Follow a path as it appears
    - Set the difficulty using a Length and Speed grid!
    - Bonus points based on the bike you've chosen, win with the Rattler!
    - Track gets more challenging at each medal!
    [video will be up soon]

    =================
    ----OCTOBER 9---
    =================

    Post-it Revised (Trials)
    It is a Hard Ninja scenic with 2 endings depending how you pass the finish.
    If you select the Scorpion or the Donkey, the track will be smoother & easier but you cannot zero-fault it doing this .
    Please try it out and reply or message me how to improve the design.

    =================
    ----SEPTEMBER 17---
    =================

    Escape Velocity (Trial)
    A small ring-world with plant life & it's own atmosphere. Can you escape it's gravity field and enter space?

    =================
    ----- JULY 21 -----
    =================

    Skill Game: Copterboy 1 revised
    Fly your guy through the factory. Short level with nice helicopter physics strapped to your back. Revision has fixed the scoring system so that you can't get top spot by killing yourself right away . Uses a Distance meter instead but time is still there as a secondary score.

    =================
    ----- JULY 15 -----
    =================

    Two more tracks, this time fo realz! - "Aircraft test 1" and "Car Tutorial part 1". Every new attempt at creating a car or aircraft follows the same pattern - Attach a Directional Force or move it with OPE; NO effort, Doesn't read the forums (know they exist?), you get the idea.

    Aircraft test 1: As the bike picks up speed, it's gravity lowers from -400 to +99. There is a SMALL Directional Force that pushes forwards and slightly downwards at the tail of the craft, OR you can press Y to activate a slower yet constant Afterburner. The results are both very pleasing - Either a smooth, elegant take-off or firm control up and down. I believe that changing the gravity of the craft may play an important part in a proper-looking flying machine.

    Car Tutorial part 1: Many players may not have access to the forums, or maybe they just want something simple. Well my friends I am here to tell you that it really is that simple to get a car to STAY THE FART ON THE GROUND . The [vehicle] Tutorial series will allow players on TC to see just how something works without the need to start up a computer or use Xbox's clunky internet Apps. All the important information is represented with modeled Tool-cards and variables written in numbers. This one's just a demo but the finished product will allow you to edit all the major variables and see how the car reacts in real-time!

    =================
    ---- JUNE 24 ish ----
    =================

    Next up we have ourselves a real keeper! "Basketcase" is bball with a twist - knock the rider into the net by shooting him in the face with a basketball! Within the first 24 hours it was top place in 48hr with 720 downloads, 315 ratings and a 5-star average so you KNOW it's top quality! Rate this piece of excellence high and receive a limited edition gift: The satisfaction of knowing you've helped set the standard of quality in Track Central!

    ====================

    Just in time for the summer we've got another piece of artwork from yours truly, "Powerwheel" has everything: Flames, danger, excitement, and the fear of falling off the track as it gradually rotates around you, going faster and faster! Score points by performing death-defying flips and see just how long you can withstand this terrifying skill game!
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  2. #2

    Re: Jolan's Tracks: Yard

    hy jolan
    welcome into the building-madness
    i take a look at your tracks
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  3. #3

    Re: Jolan's Tracks: Yard

    Updated roughly June 24-ish

    Basketcase
    Powerwheel
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  4. #4
    Blastergamer's Avatar Senior Member
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    Re: Jolan's Tracks: Basketcase & Powerwheel

    Why did you made a basketball skill game which you know it will be highly rated? I'm disappointed just for releasing a most-simple basketball game where you actually can do better!

    Why do you say it's top quality? It's just a game for casuals and made fast, then you say we need to rate it high because of that???
    This deserves a 1* man!

    Blastergamer
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  5. #5

    Re: Jolan's Tracks: Basketcase & Powerwheel

    Maybe he was contradicting those bball tracks? Kinda like (Heres what i think about your bball, why dont you hit yourself in the face with it!) ...1 thing is for sure, Jolan is 1 of the most skilled editors i know. I tested his real basketball, where the rider runs around dribbling the ball. Give him some time, he just lost all his hard work & some of us know that really sux! Did you try his walking n jumping contest track? He made supermario out of the rider. Give him a chance blaster, hes really a kool and extremely smart guy.
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  6. #6

    Re: Jolan's Tracks: Smooth aircraft and a car Tutorial!

    Updated with 2 serious tracks, "Aircraft Test 1" and "Car Tutorial part 1"


    Originally Posted by Blastergamer
    Why did you made a basketball skill game which you know it will be highly rated? I'm disappointed just for releasing a most-simple basketball game where you actually can do better!
    No love for Powerwheel? It has flames!
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  7. #7

    Re: Jolan's Tracks: Smooth aircraft and a car Tutorial!

    Updated with "Copterboy 1 revised" Skill game
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  8. #8

    Re: Jolan's Tracks: Smooth aircraft and a car Tutorial!

    Updated with "Escape Velocity"
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  9. #9

    Re: Jolan's Tracks: Gravity Ring in spaaace!

    New track called "Post-it" under trials tracks.
    It is an Extreme scenic with 2 endings depending how you pass the finish.
    Please try it out and reply or message me how to improve the design.
    Will update OP with a picture when I get home.

    - Jolan
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  10. #10

    Re: Jolan's Tracks: [October 11] Follow the Path (skill)

    Follow the Path (Skill)
    Follow a path as it appears
    - Set the difficulty using a Length and Speed grid!
    - Bonus points based on the bike you've chosen, win with the Rattler!
    - Track gets more challenging at each medal!
    Share this post