I want to build a good looking helicopter for my maps! I also want the propeller to spin?
It can be very complex to make it right as you want the helicopter to be, so, my best advice would be to start from simple stuff like simple OPE rotating and controllable car, and trying out this stuff made by the community
I never really made an helicopter, but even for me would take a while to make real-physics helicopter.
btw. Make questions in 1 thread please!
Allow me to get you started then! *Note* I do not recall the menu or toolcards' exact names, but should be easy enough.
First place a dummy object, it can be found in the very first menu, below the custom camera.
Next, make your copters' body without the propeller, and add a Joint.
Now create the propellersJoint 1:
Slider, 3 axis
Advanced Properties
Target 1: Dummy Object
Target 2: Helicopter
Linear Settings: Set all the upper values lower than the lower ones (Upper=0, Lower=1)
Set the Pivot point centered with the helicopter.used skis in Copterboy), and place another Joint.
Before editing the second Joint's properties, we are going to create the controls.
Data Source > Character Data Source (Create 4 of these)
Character Data Source 1: Set to Gas Value (we will call this Gas Value)
Character Data Source 2: Set to Left Horizontal (Left Horizontal)
Character Data Source 3: Set to Left Vertical (Left Vertical)
Character Data Source 4: Set to Right Horizontal (Right Horizontal)
Now go to Operations > Two-Input Operator (Create 2 of these)
Operator 1:
Set the first number to Gas Value and the second to 100 for now.
Set the math slider to Multiply.
Operator 2: Math Slider = Add
Value 1 = Link to Operator 1
Value 2 = 100Now create 3 Directional Forces and place them like so:Joint 2:
Angular Pivot (whichever the default, first one is called)
Advanced Properties (or Custom, you'll need the Angular Settings)
Target 1: the helicopter
Target 2: the propellers
Angular Settings > Angular Motor > Enabled [X]
Angular Settings > Angular Motor > Velocity > Link to Operator 2
( This will cause the blades to spin faster when you press trigger harder )
Pivot: center of propellers
1 aimed forwards (DF Forward)
1 aimed to the right (DF Sideways)
1 aimed upwards (FD Upwards)
Create another 3 Two-Input Operators and set them to 'Multiply'
Operator 3: Value 1 = Link to Left Vertical, Value 2 = 50
Operator 4: Value 1 = Link to Left Horizontal, Value 2 = 20
Operator 5: Value 1 = Link to Gas Value, Value 2 = 100
DF Forwards: Force = Operator 3
DF Sideways: Force = Operator 4
DF Upwards: Force = Operator 5
Place all 3 forces over each other, center and add to the helicopter's Glue group.
We still need to turn around so go to Events and add an Object Position Event (OPE) and a Set Value Event (Set Variable).If you were to test it right now, you should be able to
Raise & Lower with the Gas
Slide sideways with the Left Stick
Slide forwards with the Left Stick
Next go to Triggers and select the Impulse Trigger, then head on over into Data Source and add a Variable Data Source (VDS).
* Hang on, we're heading into more code but almost finished!
Set Variable:
Slider = Increasef it rotates the wrong way, set this to Decrease)
Value = Link to Right Horizontal
Target = VDSImpulse Trigger:
Time = 1 tick
Target = OPE[code:e97r80cy]That ought to do it! If I haven't messed anything up, the Right Stick should cause the helicopter to rotate left and right! Use the Left stick to control forwards and side-stepping, and Gas will raise it into the air. If it moves too slowly or not at all, change the 2nd values in the Two-Input Operators. If it moves in the opposite direction, use negative values.OPE:
Rotation [X]
Local [X]
Y = Link to VDS
Target Object = The Dummy block from the start
The slider keeps the helicopter from falling over, and if you're good enough, you could even remove the left and forwards Directional Forces, & just use the upper one. But that's for another tutorial I think[/code:e97r80cy]
Check out my track called dragonfly point run. If this is what you are looking for message me and I'll walk you through. It would be nice if we could share at send saved level edits or saved objects.
I don't want one I care control, I just want one I can fly around in the background.
hey dude.no offence but you are really trying to do far to much..this sort of thing your asking took us lot months to learn and figure out..you need to know what everything does, and why it does it like it does...start with the basics, watch tutorials, try them yourself, then ask..you cant keep putting lists up dude, i mean c'mon..everyone will help, but you wont understand the help your getting...
You can try this method, and make the helicopter blade rotate with OPE.Originally Posted by GBacon28
the mind boggles..he wants everything doing, but hes jumping in way out his depth...i wish he would listen and aknowleadge..
i noticed this guy to . every day " how do i make a car " " how do i make a transformer "Originally Posted by Morfyboy. whats up with kids these days.make a nice track first .running before they can walk
![]()
Again, I'm very sorry I'm asking so many questions. I've watched all of Cannibal Shogun's YouTube tutorials. I finally got the helicopter, thanks for all you guys that helped!