How do I make the camera spin around the player?
Bumping your thread because I would really like to know how this is done too. I have heard this camera affect is called "bullet time" & is named after the scene from "the matrix" movie, where the bullets slowly fly over our hero as the camera circles around.
It simple! Just use the OPE, attach it to camera and make it rotate the speed you want.
Interval Trigger----->OPE----->Curved Data Source
Attache OPE to camera.
That would make the camera rotate, he wants it to orbit.Originally Posted by HpvenomZ
Just glue a pivot to the camera. The pivot should follow the rider globally, then set the rotation localy using the same OPE.
Wait, he's new, so I gonna give every instruction to him:
1)Use Interval trigger [Interval: 1 tick]-->OPE.
2)The OPE event target is the glue pivot, which has glued the camera with it. (As DeadExit said)
3)Link OPE's position X,Y,Z to three OIDS at matching position X,Y,Z, one set to "X", one "Y", one "Z".
4)These three OIDS target is the riders head or wherever from his body.
5)Link OPE's "yaw" or "pitch" or "bank" to a CDS.
6)The CDS "end" is either 359 or -359 (degrees) depending on which direction, then check "loop". Duration is at your choice depending on what turning speed you want, but I advise you not to turn it fast to frustrate the player!
#7) If you want to start the rotation at a point, turn the CDS off and enable it with an area trigger and a state event "on".
OPE=Object position event
CDS=Curve data source
OIDS=Object info data source
Pos=Position
My personal advice: If you want this while playing the track, it would frustrate the players and make them quit, but if it's and end scene, it's ok!