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Member
Player condition filter VS Player event trigger
Okay, here is my situ...
I have an area trigger set up @ the end of my track tied to an end event + several other events/filters. (impulse splitter) It is a short downhill section & if the rider faults I want to disable said trigger so that the lev won't end that way. (rider crashing or falling across the end event trig) I tried disabling the trigger and using a state event tied to a PCF to activate it, but I couldn't figure out how 2 activate the PCF.
Would it be easier to use a Player Event Trigger? I didn't try that yet & figured I might get some useful advice here before I frustrate the h**l outta myself with trial and error attempts.
Any input here would be useful & greatly appreciated!
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Trials Developer
Re: Player condition filter VS Player event trigger
Filters always need input impulses and besides that if you disable any filter it will just send an impulse to both true and false outputs no matter what. You just need two player event triggers (crash and bail out) which both trigger the same state event that turns off the area trigger (that is initially on).
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Member
Re: Player condition filter VS Player event trigger
Thanx muteus.
I actually used a PET set to crash, without any trigger tied to it... tied it to a state event which disables the end event trig if the rider crashes. Tested it myself many times and it works the way I want. I did try the same with a PCF that enabled the end trig but that just didn't work. (not tied to an area trigger as well)
I'll test some more when I fire up Trials again. Thanx for the help, hope you'll try my track when it's done!