1. #81

    Re: Trials Fusion Wishlist

    Another thing for ppl that dnt like the fender grab they should put in a option to where you could turn that on and off in customs or allow you to just select the fender and set it to the break event!
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  2. #82
    DestriDu's Avatar Member
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    Re: Trials Fusion Wishlist

    Originally Posted by NSPIVeNoMz
    Originally Posted by 2witchy
    Originally Posted by LukeMSki
    Originally Posted by NSPIVeNoMz
    Just thought of a good idea. They should make it so you can leave actual comments on the track, instead of having to send the person a PM on Xbox or the forums, they should make it where there is a little comment section on the track, where people can leave feedback direct
    Oh, just read someone else said something similar to what I said about work in progress tracks, that's a good idea.

    I still think having a comment section on all tracks would be the best idea So track builders know what to focus on next time they build.
    The problem is that it will quickly turn into a 12 year old swear fest.
    True. The solution to that idea would be only letting the creator see the comments.
    That's what I was getting at, people could comment and you could only see it obviously.
    I think the creator should have the possibility to delete comments that he want, just don't have children boring messing, or saying "first!!!11" on any track.

    PS: 30 videos from RedLynx teach things about editor, was really cool to watch them while we didn't have the Trials Evo!
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  3. #83

    Re: Trials Fusion Wishlist

    I think my points are kinda minor, but here they are:
    I think first for the load time of the game to start to be much quicker, i find myself waiting too long and just want to get into the game.
    Hopefully somehow make the track editor simpler on how to do certain aspects rather than linking soo many things together you feel you are back at school doing maths - and i wasnt good at maths to begin with.
    Generally loads more options to design your rider and bike and not to make the prices ridiculously high that are basically unachievable to even get, gotta make them more realistic, yet challenging.
    I dont feel there is much more to add as many on here have already made pretty spot on suggestion and real good ideas especially the one with catagories to vote on custom made tracks with driving line, background, theme, performance etc would give better insight on the track and hopefully improve TC.

    @lumberjack - I disagree with you not wanting the x button bashing and backwheel grab, as you can do amazing saves with these and adds to the fun of the game, and think they should be kept as they are.
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  4. #84

    Re: Trials Fusion Wishlist

    Redlynx please keep the fender hook and brake fapping techniques! I would be lost without them!
    Originally Posted by DudozinoUziko
    I think the creator should have the possibility to delete comments that he want, just don't have children boring messing, or saying "first!!!11" on any track.
    +1 It would help a lot to implement a discussion on tracks in their feeds, and this would definitely moderate it.
    Originally Posted by T2idingJVlower
    Why not just have it locked and have the way to unlocking is by being a member of this community sight.
    Again +1. Redlynx could give out a private code that is sent to every member upon signing up, and to all existing members. Definitely beats progress unlocks and acheivements.
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  5. #85
    Blastergamer's Avatar Senior Member
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    Re: Trials Fusion Wishlist

    -Faster match-searching for Multiplayer. It's really annoying to wait 30 seconds for just a simple match. Needs to be only about 3-5 seconds.

    @aLeXeLa: The editor coding tools can't be much easier than now, because if it would be easier, there would be less possibilities to make! That's just how it is on every programming language. The easiest way is to try those tools out, and if you really don't know how to do it, ask on the forums.
    The secret code is: Try & Ask!
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  6. #86

    Re: Trials Fusion Wishlist

    Originally Posted by Blastergamer
    -Faster match-searching for Multiplayer. It's really annoying to wait 30 seconds for just a simple match. Needs to be only about 3-5 seconds.

    @aLeXeLa: The editor coding tools can't be much easier than now, because if it would be easier, there would be less possibilities to make! That's just how it is on every programming language. The easiest way is to try those tools out, and if you really don't know how to do it, ask on the forums.
    The secret code is: Try & Ask!
    From you saying this, do you think the editor could become more complicated?
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  7. #87

    Re: Trials Fusion Wishlist

    Originally Posted by HaydnM
    Originally Posted by Blastergamer
    -Faster match-searching for Multiplayer. It's really annoying to wait 30 seconds for just a simple match. Needs to be only about 3-5 seconds.

    @aLeXeLa: The editor coding tools can't be much easier than now, because if it would be easier, there would be less possibilities to make! That's just how it is on every programming language. The easiest way is to try those tools out, and if you really don't know how to do it, ask on the forums.
    The secret code is: Try & Ask!
    From you saying this, do you think the editor could become more complicated?
    its probably the easiest they can make it on a console with that amount of functionality

    they only thing they could do is add some handholding tools with limited functionality that automaticly creates some coding depending, some kind of editor wizard
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  8. #88
    Morfyboy's Avatar Senior Member
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    Re: Trials Fusion Wishlist

    i would like an object that you could manipulate into anything you wanted...or is this to much??
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  9. #89

    Re: Trials Fusion Wishlist

    i would like to see some speedrun mode, that disables checkpoint restarts
    maybe it also automaticly restarts the track when you don't improve your time/faults
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  10. #90

    Re: Trials Fusion Wishlist

    I would also like to see a dedicated object editor where the player can utilise a large amount of prime shapes, colours and textures to create specific character models or decorative objects which can be accessed any time in the track editor
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