1. #691
    dasraizer's Avatar Senior Member
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    Apr 2014
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    Yo :-)

    I would really like to see these tools added in the editor:

    a vector operator that has the OPE rotation (exact) extracted into it so i can calculate proper rotations instead of being one tick behind using the object info, use: pass it a vector and then rotate it via local, global, and global set rotations.

    some multiplayer tiles, a buffered data source used to send and one for receiving data, fill the send bin and then ping a tile that forwards the data, and have an impulse sent from a received tile so i could then handle the received buffered data, i think this would be a fantastic addition.

    anyway im liking the game runs really nice.
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  2. #692
    Originally Posted by dasraizer Go to original post
    Yo :-)

    I would really like to see these tools added in the editor:

    a vector operator that has the OPE rotation (exact) extracted into it so i can calculate proper rotations instead of being one tick behind using the object info, use: pass it a vector and then rotate it via local, global, and global set rotations.

    some multiplayer tiles, a buffered data source used to send and one for receiving data, fill the send bin and then ping a tile that forwards the data, and have an impulse sent from a received tile so i could then handle the received buffered data, i think this would be a fantastic addition.

    anyway im liking the game runs really nice.
    would be great if the 1tick lag could be avoided easier

    for multiplayer would be great although kinda hard with the internet lag i wonder how they do it for supercross certainly now they can have physics atleast the local mp ones

    now i would say that internet lag wouldn't matter if the game is turn based so it would still be great to add
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  3. #693

    Supercross for Track Central and Track Editor

    SUPERCROSS CUSTOM TRACKS... That is all.
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  4. #694
    Not sure if anyone's mentioned this already (didn't fancy checking all 70 pages) but why in the editor do you have to have at least 1 bike checked? Especially for skill games when a bike is often not used at all. If you change the game mode to skill game and deselect all bikes it says 'at least 1 bike must be selected for trials and supercross tracks' - does it not recognise the mode selection? in evo if you only selected 1 bike for your track you could skip the bike select screen, same if no bike was selected. Maybe this will be fixed when supercross is available?
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  5. #695
    Can we have an option to disable FMX when playing a track?

    My controllers are a bit old and I notice that sometimes I'm on a great run and then all of a sudden I crash because a random trick came out.
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  6. #696
    IDefectedI's Avatar Member
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    May 2012
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    497
    Fix Pipe Phobia. Allow it to be done in sections. So I can keep moving on in the game
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  7. #697
    Torphid's Avatar Member
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    Apr 2014
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    Originally Posted by GameScrub Go to original post
    Can we have an option to disable FMX when playing a track?

    My controllers are a bit old and I notice that sometimes I'm on a great run and then all of a sudden I crash because a random trick came out.
    Story of my life!!! ;(
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  8. #698
    Originally Posted by GameScrub Go to original post
    Can we have an option to disable FMX when playing a track?

    My controllers are a bit old and I notice that sometimes I'm on a great run and then all of a sudden I crash because a random trick came out.
    Go to the track settings, the option to disable fix is at the bottom. PROBLEM- it also disables the right stick. This is lame.

    On another note, I would love to see more variety with trees. They're all GREEN. I look around my neighborhood and half the trees are green, the rest are red, orange, purple, pink flowered, and white flowered. Adding lots more colorful trees would be sexy.
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  9. #699
    TeriXeri's Avatar Senior Member
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    Mar 2014
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    1,163
    Originally Posted by stllbreathnbdy Go to original post
    On another note, I would love to see more variety with trees. They're all GREEN. I look around my neiborhood and half the trees are green, the rest are red, orange, purple, pink flowered, and white flowerd. Adding lots more colorful trees would be sexy.
    I agree more option to color on not just trees but other objects as well, like why can the cliffs be recolored, but the rock planks/desert/ice rocks can not.

    I like the addition of the hedges and flowerbeds but they cannot be recolored either

    As far as trees go, I'd like to see at least 4 season variants of trees, with recolor options, theres Leaf piles in the editor which are autumn brown, and there's a blowing leaf in the wind effect, but the trees don't match.
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  10. #700
    Originally Posted by TeriXeri Go to original post
    I agree more option to color on not just trees but other objects as well, like why can the cliffs be recolored, but the rock planks/desert/ice rocks can not.

    I like the addition of the hedges and flowerbeds but they cannot be recolored either

    As far as trees go, I'd like to see at least 4 season variants of trees, with recolor options, theres Leaf piles in the editor which are autumn brown, and there's a blowing leaf in the wind effect, but the trees don't match.
    untill then you can try to fake it with red lights and filters maybe?
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