1. #521

    Re: Trials Fusion Wishlist

    Not sure if this has been said yet, reckon it has.

    CROSS PLATFORM TRACK CENTRAL!

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  2. #522

    Re: Trials Fusion Wishlist

    Dead Trees... *sigh...
    Screams - Sound effect
    Ram/Goat/Sheep Skulls
    Rams Horns separate from skull
    Various bones
    Vertebra (Human/Alien)
    Burn/Blacken Effect (when activated it darkens object to black over time)
    Broken/splintered wooden parts.
    Pointed wooden poles
    Square castle towers
    Sharp pointed rocks
    Scalable unconstrained primes (scale width/height/depth separately)

    I'm sure I've got more...
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  3. #523

    Re: Trials Fusion Wishlist

    ^^^^ ^^^^

    I would like changable ground variations e.g craters can appear after explosions etc..
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  4. #524

    Re: Trials Fusion Wishlist

    Not sure if this is a feature or if it was a slight oversight in evolution but I would like variable data sources to be able to be set at decimal places. At the moment to hold a data source with a value of..say 1.05.. you have to use a set value event and link it to the source. Not a massive problem but it seems odd that the source itself cant be set directly.

    Also would like curved ramps/plates etc, but ones that curve not on the x axis but on the y - so you can have smooth ramps for bends going left and right. ie currently the ramps curve up and down, id like it if they curved left and right.
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  5. #525

    Re: Trials Fusion Wishlist

    Originally Posted by Fernanjoe
    Not sure if this is a feature or if it was a slight oversight in evolution but I would like variable data sources to be able to be set at decimal places. At the moment to hold a data source with a value of..say 1.05.. you have to use a set value event and link it to the source. Not a massive problem but it seems odd that the source itself cant be set directly.

    Also would like curved ramps/plates etc, but ones that curve not on the x axis but on the y - so you can have smooth ramps for bends going left and right. ie currently the ramps curve up and down, id like it if they curved left and right.
    going along the y axis is up/down, im sure you actually meant the x axis

    ...Anyway, i agree with your idea, it would be nice to have bends on pane-like objects, it would be even better if there where multiple variations of the degrees the bends are. Even better than that would be custom bends on objects.
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  6. #526

    Re: Trials Fusion Wishlist

    I dont know whether this is too much to ask, but perhaps for the PC version of the game, making the ability to import custom made 3D models and/or textures to the editor for use in your own custom made take or for FREE distribution amongst fellow track editors.
    Im currently doing game design and development as a college course and so cant get enough of making things
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  7. #527

    Re: Trials Fusion Wishlist

    the ability to make tunnel's/cave's
    different textile's for object's.
    free hand painting object's.
    more pre made object's.
    better water physic's like flowing over object's and auto filling the a posed area!!
    dummy bodies objects from the back ground scenes
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  8. #528
    Blastergamer's Avatar Senior Member
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    Re: Trials Fusion Wishlist

    Originally Posted by HaydnM
    I dont know whether this is too much to ask, but perhaps for the PC version of the game, making the ability to import custom made 3D models and/or textures to the editor for use in your own custom made take or for FREE distribution amongst fellow track editors.
    Im currently doing game design and development as a college course and so cant get enough of making things
    Then there should be a file & size limit for the custom objects (guess when there's like a custom 100MB huge building), and also download automatically together with the track if you haven't the custom object on your hard drive yet.
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  9. #529

    Re: Trials Fusion Wishlist

    Originally Posted by Blastergamer
    Originally Posted by HaydnM
    I dont know whether this is too much to ask, but perhaps for the PC version of the game, making the ability to import custom made 3D models and/or textures to the editor for use in your own custom made take or for FREE distribution amongst fellow track editors.
    Im currently doing game design and development as a college course and so cant get enough of making things
    Then there should be a file & size limit for the custom objects (guess when there's like a custom 100MB huge building), and also download automatically together with the track if you haven't the custom object on your hard drive yet.

    imagine having to download an entire track that totally consisted of custom objects.
    I think ontop of the custom object upload limit, there should also be a cap on the total amount of custom objects that can be added.
    Hopefully however, with the turn of next gen consoles, download times for tracks have improved tenfold, including the time it takes to check for DLC's!!! Im looking at you Trials Evoltion
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  10. #530
    Blastergamer's Avatar Senior Member
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    Re: Trials Fusion Wishlist

    Originally Posted by HaydnM

    imagine having to download an entire track that totally consisted of custom objects.
    I think ontop of the custom object upload limit, there should also be a cap on the total amount of custom objects that can be added.
    Hopefully however, with the turn of next gen consoles, download times for tracks have improved tenfold, including the time it takes to check for DLC's!!! Im looking at you Trials Evoltion
    I said file & size limit, not just file size limit.

    About the download speed, the Evo customs are max 150KB size, and I don't think it should be a big problem, since some rider-sized objects should only need 50KB - 100KB, and then limiting to 3-5 custom objects should only need twice the time to download. You also need to consider that not everyone has fast internet on the xbox, but you are right, the server download speed can be faster.
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