1. #111

    Re: Trials Fusion Wishlist

    Cross Platform leaderboards
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  2. #112
    TheBlazeJp's Avatar Senior Member
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    Apr 2013
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    Re: Trials Fusion Wishlist

    Originally Posted by xxGhetto
    Cross Platform leaderboards
    Yeah for sure cross platform leaderboards
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  3. #113

    Re: Trials Fusion Wishlist

    Originally Posted by Lumberjack
    No more x button bashing to gain momentum.
    Pls remove this, its anoying to do and not realistic.
    Also the backwheel grab stuff remove it pls.
    Maybe have the option to disable the X button through the Button Icon cards, then leave LT.
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  4. #114

    Re: Trials Fusion Wishlist

    I never said trials is realistic.
    But out of all moves these 2 moves are the most unrealistic.

    What is also a point of frustration for me is that when you start a track with the 250cc press backwards and accelerate the rear wheel loses traction and is in the air.

    I would also like to see the 250cc heavier and more aggressive on low torque.
    Maybe an option to change gears manually.
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  5. #115

    Re: Trials Fusion Wishlist

    I was talking with one of my friends and we came up with a pretty neat idea.
    How about Supercross tracks become playable as single player courses (like skill games, so you can post a time but not recieve points on the LB for it) and then when your friends play a supercross that you've posted a time on, your ghost is you in another lane, so it looks like they are racing against you.

    I don't know thought it'd be neat...
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  6. #116

    Re: Trials Fusion Wishlist

    Originally Posted by Lumberjack
    I never said trials is realistic.
    But out of all moves these 2 moves are the most unrealistic.

    What is also a point of frustration for me is that when you start a track with the 250cc press backwards and accelerate the rear wheel loses traction and is in the air.

    I would also like to see the 250cc heavier and more aggressive on low torque.
    Maybe an option to change gears manually.
    Could have normal Trials mode and then a simulation mode where you need to clutch and shift.

    Also stolen from the Level Editor section:
    Originally Posted by dasraiser
    would be cool. if making a building is less complex, then a 'bake' command on a seed building would work, turning the seed building group of objects into individual objects, it would mean if you wanted to then delete/edit the building, you'd have to do all the walls/floors/etc manually.
    Thought that should be posted here.
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  7. #117

    Re: Trials Fusion Wishlist

    What is this nonsense about you guys wanting to make the editor simpler!!!?

    Redlynx made a lite editor and example tracks for you to learn from. Learning everything from the PRO side takes months of practice, and you'll never learn it if you don't spend time using it. Stripping the PRO editor of features would be really bad. Not everyone has to know how to use it. Its always a small margin of serious map makers who do, and the other players will benefit by getting awesome tracks to play from them.

    I would suggest just adding more and more features to the editor, and better customization options to make everything possible with it.
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  8. #118

    Re: Trials Fusion Wishlist

    One other addition to the editor is this:
    If you guys are bringing back seed buildings, please find a solution to make them less "fiddly", at the moment, I find that I do not use seed buildings because they take to long to customise to how I want them when they are used as the main background of a track; a trials HD remake is a good example.
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  9. #119

    Re: Trials Fusion Wishlist

    definite team track build in editor

    and if you saw this you know what redlynx need:

    ps3 urban trials..check it out
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  10. #120

    Re: Trials Fusion Wishlist

    Cooperative track editing
    Triggers/events/etc. available in supercross

    Cross-platform leaderboards
    Leaderboards for each bike, or at least leaderboard sorting options
    Donkey always enabled
    More customization options
    More love for everything ninja!
    Unlockable playercards/emblems by completing certain tasks (like CoD)
    Editor object scaling
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