I never said trials is realistic.
But out of all moves these 2 moves are the most unrealistic.
What is also a point of frustration for me is that when you start a track with the 250cc press backwards and accelerate the rear wheel loses traction and is in the air.
I would also like to see the 250cc heavier and more aggressive on low torque.
Maybe an option to change gears manually.
I was talking with one of my friends and we came up with a pretty neat idea.
How about Supercross tracks become playable as single player courses (like skill games, so you can post a time but not recieve points on the LB for it) and then when your friends play a supercross that you've posted a time on, your ghost is you in another lane, so it looks like they are racing against you.
I don't know thought it'd be neat...
What is this nonsense about you guys wanting to make the editor simpler!!!?
Redlynx made a lite editor and example tracks for you to learn from. Learning everything from the PRO side takes months of practice, and you'll never learn it if you don't spend time using it. Stripping the PRO editor of features would be really bad. Not everyone has to know how to use it. Its always a small margin of serious map makers who do, and the other players will benefit by getting awesome tracks to play from them.
I would suggest just adding more and more features to the editor, and better customization options to make everything possible with it.
One other addition to the editor is this:
If you guys are bringing back seed buildings, please find a solution to make them less "fiddly", at the moment, I find that I do not use seed buildings because they take to long to customise to how I want them when they are used as the main background of a track; a trials HD remake is a good example.
Cooperative track editing
Triggers/events/etc. available in supercross
Cross-platform leaderboards
Leaderboards for each bike, or at least leaderboard sorting options
Donkey always enabled
More customization options
More love for everything ninja!
Unlockable playercards/emblems by completing certain tasks (like CoD)
Editor object scaling