- For the leaderboards (global only, but perhaps also for individual tracks): green/red arrows next to gamertag to indicate a rise/fall in rank. For example if someone moves from rank 100 to 50 in a day, a green arrow with 50 next to it would be displayed. Could be updated automatically every 24 hours or so. Also save it into a 'logbook' under personal stats.
- Just like everyone else: SPECIFIC BIKE LEADERBOARDS. Also, don't make the Donkey unlockable again by playing previous Trials games, this would be good for the competitiveness for Donkey leaderboards.
- Get rid of the money system, Trials is not about grinding for unlockables. Make the unlockables achievement-oriented. For example, an own large in-game achievement list (10 platinums and so on, 0 faults on some track with donkey or whatever). Rider gear can be unlocked by crossing off stuff on the achievement list.
[list:3nxyxwd8]
- Online multiplayer skill games
- In-editor numeric entry via keyboard on PC (and consoles if they can support it)
- Ability to move/rotate an object about its local axes, like in the PC editor.
- Quick access to the snap workplane, like in the PC editor.
- Bring back water reflections, on both PC and consoles.
- Large waves, fast flowing water, and refraction of underwater objects
- Ability to raise/lower the water level in the base world
- Particles emitters (waterfalls especially) that continue while off-screen
- Ropes that start off in a hanging position
- bike parts as decoration
- people in the background
- Option to define the driving line with geometric curve sections instead of spline handles (eg: selected segment's arc radius, turn angle, lead in angle, lead out angle; straight section length, etc)
- Custom mesh surface object with multiple texture options
- Object translucency
- Banners and tattered fabric with cloth physics
- Sound effect modifiers: reverb, tempo, reverse, etc.
- Orthographic camera projection for making 2d games
- A "Return to Caller" tile for creating easily reusable functions. It would keep track of where an impulse originated, so its output impulse would get sent back to the location of its calling tile.
- More than 5 branches from a single case switch or retargeter tile[/list:u:3nxyxwd8]
http://forums.ubi.com/showthread.php...ead-POLL-ADDED
Single Player & General:
-Leaderboards filtered by bike
-Rider is tougher in general, and not just going unconscious for every single head scratch
-In-game text chat like on T2SE. [Some Ubisoft games has this feature]
-One career leaderboard for every DLC instead Global + DLC mixed up
-No basketball fields, no basketball and its basket, nor any other sport balls. [To avoid basketball spam tracks]
-Skip 1, 2, 3, GO! option
Multiplayer:
-Filter online MP players by future DLC, level, SP global rank, MP supercross rank.
-Multiplayer designed skill games
-A cool feature for supercross would be buttons [LB & RB for Xbox, Q & E for PC and L1 & R1 for PS] to kick with your rider's feet to slow down the other players beside you.![]()
Track Central:
-Unlimited creatable custom feeds at the "Play tracks" section which you can name them.
-More rating options, and all of the rated options will be submitted to TC and numbers of the rating options will get an average overall number of stars, plus a 1-10 stars for rating instead of 1-5.
-A new feature: Objects Central, where you can share your favourites for free there and can even give descriptions, that would be helpful to instruct what you need to link with the coding tools.
-User can delete his own track from TC
-Ability to share tracks for "beta" only, and only your selected gametags can see & test it
Editor:
-Object & Effects scaling
-Physics and coding tools available on Supercross tracks [Would make it bring back!]
-Able to change color & type at the whole world terrain.
-Bigger Filesize for track creating
-Primes available at the start of the game
-A black canvas to begin with a track
-Text boxes, with "text event" to change any single character or the whole text
-B button & D-pad, same with PS4, available to use it separately for skill games.
-Ability to disable shadows and sun reflections.
-The 1,2,3,GO! countdown timer available to be removed for skill games
Not possible since it only records the controller inputs, and it only plays out like the computer is playing, but it could be possible to skip forward/backward by checkpoints or time frame.Originally Posted by Retribution
@Riot: I think RedLynx wouldn't add female riders because you'll see how much they will be abused! There would be thousands of tracks with just this ****.