1. #21

    Re: Trials Fusion Wishlist

    Originally Posted by Cruelty976
    As I have said before, as long as the skeletal properties of the rider remain constant, then it doesn't matter what shape polygons are added, polygons don't weigh anything.
    As an example, currently your rider can wear a massive dragon head and bulky space trousers or a cloth over his face with shorts and bare feet.
    Nothing alters with the rider physics.
    The properties of the rider are set in stone and the added clothing weighs nothing.

    Changing to a female rider would be as easy as offering a padded tee shirt skinny jeans and a hat with a ponytail. Then add a female voice... Simple.
    ANBA for female voice actrice
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  2. #22
    jook13's Avatar Senior Member
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    Re: Trials Fusion Wishlist

    Yeah, I am certain it would be easy to add a female character. I also dont care in the slightest if they do or dont, it doesnt change the game at all for me. but yeah, I wouldnt reject the idea...
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  3. #23

    Re: Trials Fusion Wishlist

    Some great ideas here!

    i would like to add: the ability to store custom tracks and skillgames in playlists. (for your own personal use) and have them easily accessible under play tracks.
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  4. #24

    Re: Trials Fusion Wishlist

    - For the leaderboards (global only, but perhaps also for individual tracks): green/red arrows next to gamertag to indicate a rise/fall in rank. For example if someone moves from rank 100 to 50 in a day, a green arrow with 50 next to it would be displayed. Could be updated automatically every 24 hours or so. Also save it into a 'logbook' under personal stats.

    - Just like everyone else: SPECIFIC BIKE LEADERBOARDS. Also, don't make the Donkey unlockable again by playing previous Trials games, this would be good for the competitiveness for Donkey leaderboards.

    - Get rid of the money system, Trials is not about grinding for unlockables. Make the unlockables achievement-oriented. For example, an own large in-game achievement list (10 platinums and so on, 0 faults on some track with donkey or whatever). Rider gear can be unlocked by crossing off stuff on the achievement list.
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  5. #25

    Re: Trials Fusion Wishlist

    Originally Posted by Mice
    - Get rid of the money system, Trials is not about grinding for unlockables. Make the unlockables achievement-oriented. For example, an own large in-game achievement list (10 platinums and so on, 0 faults on some track with donkey or whatever). Rider gear can be unlocked by crossing off stuff on the achievement list.
    YES! In-game challenges FTW!!
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  6. #26

    Re: Trials Fusion Wishlist

    Please bring back the, oh so satisfying, breaking bone noise on a big crash.
    My favorite feature from HD that Evo left out.

    Smashing face first into an obstacle at high speeds and only hearing a subtle grunt from the rider, is a big dissapointment.
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  7. #27

    Re: Trials Fusion Wishlist

    All Redlynx Picks in Multiplayer
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  8. #28
    nannerdw's Avatar Senior Member
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    Re: Trials Fusion Wishlist

    [list:3nxyxwd8]
    - Online multiplayer skill games
    - In-editor numeric entry via keyboard on PC (and consoles if they can support it)
    - Ability to move/rotate an object about its local axes, like in the PC editor.
    - Quick access to the snap workplane, like in the PC editor.
    - Bring back water reflections, on both PC and consoles.
    - Large waves, fast flowing water, and refraction of underwater objects
    - Ability to raise/lower the water level in the base world
    - Particles emitters (waterfalls especially) that continue while off-screen
    - Ropes that start off in a hanging position
    - bike parts as decoration
    - people in the background
    - Option to define the driving line with geometric curve sections instead of spline handles (eg: selected segment's arc radius, turn angle, lead in angle, lead out angle; straight section length, etc)
    - Custom mesh surface object with multiple texture options
    - Object translucency
    - Banners and tattered fabric with cloth physics
    - Sound effect modifiers: reverb, tempo, reverse, etc.
    - Orthographic camera projection for making 2d games
    - A "Return to Caller" tile for creating easily reusable functions. It would keep track of where an impulse originated, so its output impulse would get sent back to the location of its calling tile.
    - More than 5 branches from a single case switch or retargeter tile[/list:u:3nxyxwd8]
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  9. #29
    Blastergamer's Avatar Senior Member
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    Re: Trials Fusion Wishlist

    http://forums.ubi.com/showthread.php...ead-POLL-ADDED

    Single Player & General:

    -Leaderboards filtered by bike
    -Rider is tougher in general, and not just going unconscious for every single head scratch
    -In-game text chat like on T2SE. [Some Ubisoft games has this feature]
    -One career leaderboard for every DLC instead Global + DLC mixed up
    -No basketball fields, no basketball and its basket, nor any other sport balls. [To avoid basketball spam tracks]
    -Skip 1, 2, 3, GO! option


    Multiplayer:

    -Filter online MP players by future DLC, level, SP global rank, MP supercross rank.
    -Multiplayer designed skill games
    -A cool feature for supercross would be buttons [LB & RB for Xbox, Q & E for PC and L1 & R1 for PS] to kick with your rider's feet to slow down the other players beside you.

    Track Central:

    -Unlimited creatable custom feeds at the "Play tracks" section which you can name them.
    -More rating options, and all of the rated options will be submitted to TC and numbers of the rating options will get an average overall number of stars, plus a 1-10 stars for rating instead of 1-5.
    -A new feature: Objects Central, where you can share your favourites for free there and can even give descriptions, that would be helpful to instruct what you need to link with the coding tools.
    -User can delete his own track from TC
    -Ability to share tracks for "beta" only, and only your selected gametags can see & test it

    Editor:

    -Object & Effects scaling
    -Physics and coding tools available on Supercross tracks [Would make it bring back!]
    -Able to change color & type at the whole world terrain.
    -Bigger Filesize for track creating
    -Primes available at the start of the game
    -A black canvas to begin with a track
    -Text boxes, with "text event" to change any single character or the whole text
    -B button & D-pad, same with PS4, available to use it separately for skill games.
    -Ability to disable shadows and sun reflections.
    -The 1,2,3,GO! countdown timer available to be removed for skill games


    Originally Posted by Retribution
    5) Being able to rewind when watching a replay
    Not possible since it only records the controller inputs, and it only plays out like the computer is playing, but it could be possible to skip forward/backward by checkpoints or time frame.

    @Riot: I think RedLynx wouldn't add female riders because you'll see how much they will be abused! There would be thousands of tracks with just this ****.
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  10. #30

    Re: Trials Fusion Wishlist

    Originally Posted by Blastergamer


    Originally Posted by Retribution
    5) Being able to rewind when watching a replay
    Not possible since it only records the controller inputs, and it only plays out like the computer is playing, but it could be possible to skip forward/backward by checkpoints or time frame.
    Anything's possible in games.

    If it was just recording the controller inputs, fast forwarding would not just make the animations faster, I'm pretty sure it would make the bike fly further. But we'd need RL to clarify that.
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