1. #61

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by ShiftySamurai
    Newton's 3rd Law of Motion:

    When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of the first body.

    First body, the rider.
    Second body, the bike.
    yet i would be able to make a track that can't be passed without tricks in a matter of minutes
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  2. #62

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    lets say for example that I wanted to make a ninja track and in that track is an obstacle that can only be passed through using a trick. When the rider is in its trick 'Position', will the driver's hit marker follow the position that he is in?
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  3. #63
    RetiredRonin's Avatar Senior Community Manager
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by sparkierjonesz
    Originally Posted by ShiftySamurai
    Newton's 3rd Law of Motion:

    When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of the first body.

    First body, the rider.
    Second body, the bike.
    yet i would be able to make a track that can't be passed without tricks in a matter of minutes
    People have made tracks that can only be passed by having the rider in the back position. The editor is robust enough that you could almost certainly build the scenario in your statement.
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  4. #64

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by ShiftySamurai
    Originally Posted by sparkierjonesz
    Originally Posted by ShiftySamurai
    Newton's 3rd Law of Motion:

    When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of the first body.

    First body, the rider.
    Second body, the bike.
    yet i would be able to make a track that can't be passed without tricks in a matter of minutes
    People have made tracks that can only be passed by having the rider in the back position. The editor is robust enough that you could almost certainly build the scenario in your statement.
    i'm just saying for speedrunning you squeeze every inch of power and momentum in the direction you want
    now the tricks will allow you to do this in more ways(potentially better ones) and it will also allow you to change the way you will deal with your center of mass because you can change the location of your "hitbox"

    so making tricks mandatory for speedrunning
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  5. #65
    karbon's Avatar Junior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    I dont think im quite making my point, or my point is being missed... Its not so much that the tricks will increase speed, its that tricks COULD possibly be used to abuse the system in a way that you can get through sections faster because you can clear something differently than you could without the trick in progress...

    Types of things i think of is at about 21 secs on Connz run of Cliff Jumper.


    He managed to take that jump so low, and flipped at the right time that his head passed during the point there was a gap. There could be a time liek that in a track where you can get past it doing a trick that couldnt normally, because you can contort your body in a different manner.

    Or, the part on pier pressure where you can clear the container if you can avoid hitting the piece that hangs above it. Something liek that might only be doable while in the animation of a trick.

    Also, not sure how doing a trick wouldnt put your head father forward.
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  6. #66

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    I've been a fan of the idea since it was posted that it was its own mode, and even more since playing Ollie Ollie and seeing the videos. I'm not amongst the elite players can only finish a few of the extreme tracks), but I do understand the concerns of someone exploiting this to take shortcuts, but also, I do look forward to watching the same.

    Or perhaps after a while it may turn into the gimmicky "ninja" tracks everyone hates.
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  7. #67

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    The Problem here is that you guys are labeling the use of tricks in a speedrun as "Exploiting". Which is assuming redlynx doesnt understand how their own game works rofl. If tricks can be used to beat tracks faster, they will be, if not, they wont. Either way, it will be as intended by redlynx and would therefore NOT be exploiting.
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  8. #68

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Just disable FMX tricks in normal trials. I know you guys have said people wont be able to exploit with tricks but I'm sure someone will find a way. There's honestly no reason to have tricks in normal trials besides the fact that people wanna "show off".
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  9. #69

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    The thing that you guys arent understanding is that i bet if rather then calling it a trick system, they just said "in Fusion you now have more control over the position of the rider". None of you would object. They've already stated multiple times that the tricks arent canned animations, they are all physics based. All this means is that in addition to fapping, wheely flipping, fender grabbing, etc...... "Tricks" will just be another game mechanic you will have to get the feel for and master to compete for the best times. Ironically, most of the people arguing against tricks in standard trials tracks are actually essentially arguing for a new skill game within fusion. "Look ma!, no Legs!" - Get as far as you can without triggering the FMX system. And you may laugh and think "well yeah duh, that is how trials is supposed to be".

    Just think about real trials in Real life, they are playing within reality using real life physics. If one of them happened to do do something other then abruptly move their upper torso, your not gonna say "hey, they are exploiting physics".

    Don't be so scared of change people.
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  10. #70
    iStriide's Avatar Senior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by Vantier
    The thing that you guys arent understanding is that i bet if rather then calling it a trick system, they just said "in Fusion you now have more control over the position of the rider". None of you would object. They've already stated multiple times that the tricks arent canned animations, they are all physics based. All this means is that in addition to fapping, wheely flipping, fender grabbing, etc...... "Tricks" will just be another game mechanic you will have to get the feel for and master to compete for the best times. Ironically, most of the people arguing against tricks in standard trials tracks are actually essentially arguing for a new skill game within fusion. "Look ma!, no Legs!" - Get as far as you can without triggering the FMX system. And you may laugh and think "well yeah duh, that is how trials is supposed to be".

    Just think about real trials in Real life, they are playing within reality using real life physics. If one of them happened to do do something other then abruptly move their upper torso, your not gonna say "hey, they are exploiting physics".

    Don't be so scared of change people.
    Tricks are ******ed in a time trials game. End of story.
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