1. #41

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by iStriide
    If doing tricks during a speed run on a track were to give any kind of boost it would kill the game for all speed runners and make it a casual crappy game. Look at Halo 4 for example. That game is just pure *** and the only people that play are casual gamers.
    I'm not a casual gamer, but I play halo 4 (...sometimes). But I do agree that speed boosts would make Trials speed running crap.
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  2. #42

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by MrGiggles
    Originally Posted by iStriide
    If doing tricks during a speed run on a track were to give any kind of boost it would kill the game for all speed runners and make it a casual crappy game. Look at Halo 4 for example. That game is just pure *** and the only people that play are casual gamers.
    I'm not a casual gamer, but I play halo 4 (...sometimes). But I do agree that speed boosts would make Trials speed running crap.

    Wat?

    You just said you play "SOMETIMES" That would make you a casual gamer for Halo 4.
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  3. #43

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by ShartRelief
    Originally Posted by MrGiggles
    Originally Posted by iStriide
    If doing tricks during a speed run on a track were to give any kind of boost it would kill the game for all speed runners and make it a casual crappy game. Look at Halo 4 for example. That game is just pure *** and the only people that play are casual gamers.
    I'm not a casual gamer, but I play halo 4 (...sometimes). But I do agree that speed boosts would make Trials speed running crap.

    Wat?

    You just said you play "SOMETIMES" That would make you a casual gamer for Halo 4.
    And..? What does this arbitrary qualifier have to do with your statement that "only people that play are casual gamers". Seems to me you're trying to argue more that 'people only play halo 4 casually'. Which, as someone that may understand the English language, you'd surely understand those are opposing thoughts.

    Sorry for the thread derailing.
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  4. #44

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Good point Blastergamer. I'd like to see seperate Trials/FMX tracks just like with Supercross. If you went Faults/Points and a Time Limit with tracks designed for FMX (to still stop exploiting the biggest jump in a map, etc) I think it would work best. I can already see that meaning a lot of downhill tracks like Freestyler, but with the new, even bigger air you can get, I'm sure it will be incredible. Maybe it's why they're going so big
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  5. #45

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Are there going be loads of new tools in the editor?

    Because the editor is one of the things i'm going to be looking forward to.
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  6. #46

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by MrGiggles
    Originally Posted by ShartRelief
    Originally Posted by MrGiggles
    Originally Posted by iStriide
    If doing tricks during a speed run on a track were to give any kind of boost it would kill the game for all speed runners and make it a casual crappy game. Look at Halo 4 for example. That game is just pure *** and the only people that play are casual gamers.
    I'm not a casual gamer, but I play halo 4 (...sometimes). But I do agree that speed boosts would make Trials speed running crap.

    Wat?

    You just said you play "SOMETIMES" That would make you a casual gamer for Halo 4.
    And..? What does this arbitrary qualifier have to do with your statement that "only people that play are casual gamers". Seems to me you're trying to argue more that 'people only play halo 4 casually'. Which, as someone that may understand the English language, you'd surely understand those are opposing thoughts.

    Sorry for the thread derailing.

    That would make you a casual gamer bro
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  7. #47

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by EgTrIcKzZX
    Are there going be loads of new tools in the editor?

    Because the editor is one of the things i'm going to be looking forward to.
    Prepare to have an answer in 6 months.
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  8. #48
    TheBlazeJp's Avatar Senior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by TheWittyBrit
    Be sure to view my YouTube Trials series! This is the first episode with 10 more videos scheduled, and uploaded every Tuesday and Thursday! Give it a watch and be sure to leave track suggestions, leave feedback and if you enjoy the videos and watch to see more, be sure to Subscribe and there will be more quality banter coming your way every week!
    Thank you for giving the video a watch!


    [youtube]NRIEmaDZQVQ[/youtube]
    I wonder if this guy ^ could spam this anymore.
    Sort it out witty, Good chap. Righto.
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  9. #49

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Neco-post but I suspect the tricks secret is simply the ability to Reset to Checkpoint except exactly where you are in the world. So you'd bail but hold RB (hands) or LB (feet) and then it snaps the rider back onto the bike when you let go.
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  10. #50
    VEGASTRASH's Avatar Senior Member
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    Mar 2014
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    659

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    I'm hoping the trick system is through hitting buttons, not using the analog stick in directions or doing a sweeping down to up for a can can. Once developers started messy with the analog stick, controls got wacky.
    Or, give the option of doing tricks a few ways...analog stick or buttons.
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