1. #11
    iStriide's Avatar Senior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by Killlard
    I believe in RedLynx
    lol
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  2. #12

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    I just hope that every trick is realistic and not over the top like in games like Pure or Motocross Madness. I'm actually very excited to see FMX tricks implemented because I follow real FMX.
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  3. #13

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by A7XfoREVer531
    I just hope that every trick is realistic and not over the top like in games like Pure or Motocross Madness. I'm actually very excited to see FMX tricks implemented because I follow real FMX.
    Personally I want Freekstyle level realism.
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  4. #14
    nannerdw's Avatar Senior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    A big gimmicky jump onto a couple of floating ramps. meh
    I'll get excited about this game once I see some real tracks.

    Also, please don't remove anything major from the editor. Trees, grass, water, primes, vectors, OPEs, terraforming: I'm expecting to see all of that stuff and more included in the new editor. I'm excited about the new clean futuristic city environments, but cities overgrown with vines and tree roots and stuff would be even better
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  5. #15
    jook13's Avatar Senior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    I'll give you guys the benefit of the doubt. The curved lines didnt really change much, they turned out better than I expected. I still have some reservations about the whole idea though...

    Doesnt matter, I still plan to buy it. Of course.
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  6. #16
    xzamplez's Avatar Senior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Personally, I feared the game was going to become more user friendly, because that seems to be what every practically every developer decides to do with modern games. Add in the fact that Redlynx is working for Ubisoft, and it's realistically a scary possibility.

    The tricks can be a welcome addition as long as they don't interfere with the core gameplay like Redlynx just promised.

    As for the trailer: Doesn't do much for me, because it isn't supposed to. It's clearly made to attract the people who will purchase the game to play it for a couple of weeks at most. Redlynx did the same thing with Evolution: They kept showcasing Downhill Dominator and Rollercoaster. I really hope they put out a trailer/gameplay snippet to ease the true fans' anxiety.

    And there better not be tire glitches/broken replays!!!
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  7. #17

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    I've always wanted a trick system.
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  8. #18

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    As long as the editor is layman-friendly you can add all the casual gamer stuff you want.
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  9. #19
    Blastergamer's Avatar Senior Member
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    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Nice that a RedLynx person replied to make the proof about the FMX style!
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  10. #20

    Re: FMX in Fusion [or Don't Let Tricks Get You Down]

    Originally Posted by Stego111
    Originally Posted by A7XfoREVer531
    I just hope that every trick is realistic and not over the top like in games like Pure or Motocross Madness. I'm actually very excited to see FMX tricks implemented because I follow real FMX.
    Personally I want Freekstyle level realism.
    That game isn't realistic at all!
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