1. #41

    Re: Inquisitor_FIN's Channel: Updated 31.8.! ( CCC 1.3! )

    Community Crash Course #1 Part 3 [Final]
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  2. #42

    Re: Inquisitor_FIN's Channel: Updated 4.9.! ( CCC Special! )

    Community Crash Course SPECIAL! It's a long watch but well worth your time.
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  3. #43
    TeriXeri's Avatar Senior Member
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    Re: Inquisitor_FIN's Channel: Updated 4.9.! ( CCC Special! )

    Awesome CCC special.
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  4. #44

    Re: Inquisitor_FIN's Channel: Updated 7.9.! ( WHY? #9 )

    Why Am I Doing This? #9: Underground Facility by kalianhagle
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  5. #45

    Re: Inquisitor_FIN's Channel: Updated 13.9.! ( Tutorial #1 )

    Trials Tutorials #1: Breaktapping and hillclimbs with a lip
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  6. #46

    Re: Inquisitor_FIN's Channel: Updated 13.9.! ( Tutorial #1 &

    Trials Tutorial #2: Wheelhook / Fenderhook / Fendergrab
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  7. #47
    IImayneII's Avatar Senior Member
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    Re: Inquisitor_FIN's Channel: Updated 13.9.! ( Tutorial #1 &

    Good idea with the tutorials. Only thing I tought it missed is the control inputs from the controller on the screen, I think this would make it a bit easier to understand for new players and probably make it easier for you to explain what's happening too.
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  8. #48

    Re: Inquisitor_FIN's Channel: Updated 13.9.! ( Tutorial #1 &

    Originally Posted by basslineux001
    Good idea with the tutorials. Only thing I tought it missed is the control inputs from the controller on the screen, I think this would make it a bit easier to understand for new players and probably make it easier for you to explain what's happening too.
    I was looking for a way to have an animated controller onscreen but I couldn't figure out how to do it unfortunately
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  9. #49
    IImayneII's Avatar Senior Member
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    Re: Inquisitor_FIN's Channel: Updated 13.9.! ( Tutorial #1 &

    Originally Posted by InquisitorFIN
    Originally Posted by basslineux001
    Good idea with the tutorials. Only thing I tought it missed is the control inputs from the controller on the screen, I think this would make it a bit easier to understand for new players and probably make it easier for you to explain what's happening too.
    I was looking for a way to have an animated controller onscreen but I couldn't figure out how to do it unfortunately
    Well if you finish your run you can convert it for youtube, on that replay are the control inputs shown if I remember correctly. The only question is, if the video doesn't lag too much because there where alot of people having problems with converting it to get a smooth video.
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  10. #50

    Re: Inquisitor_FIN's Channel: Updated 13.9.! ( Tutorial #1 &

    Originally Posted by basslineux001
    Well if you finish your run you can convert it for youtube, on that replay are the control inputs shown if I remember correctly. The only question is, if the video doesn't lag too much because there where alot of people having problems with converting it to get a smooth video.
    The problem with using replays, which do contain the controller input, is that the replay system isn't reliable at all. A lot of this stuff I cover I gotta do on ninja tracks or similar so having the replay system cop out on me is a major concern.

    If I were to simply upload replays with the ingame tools, they'd be laggy, choppy, have no commentary and have no separation of key elements. It's troublesome
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