1. #1

    Turning objects?

    I want to know how we do to make turn a fan or a saw blade?
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  2. #2

    Re: Turning objects?

    Basics

    Method 1: Physics Joint. Will only spin while player is nearby, needs to be attached to something.

    Physics Joint
    Target 1 = Saw blade
    Target 2 = Holder (anything stationary really)
    Set Pivot (near the bottom of properties) to center of saw blade

    Properties (near the top) set to Advanced or Custom
    Angular Settings > Angular Motor > [X] Enabled
    ====================================
    Method 2: OPE (Object Position Event). Will spin all the time, can float in air.

    Impulse Trigger
    Ticks (time) = 1 (0:00:016 I think)
    Target = OPE

    OPE
    Target Object = Saw blade
    [X] Rotate Object
    [X] Local
    x or y or z (one will rotate correctly) = Curved Data Source

    Curved Data Source
    Linear
    Start = 0
    End = 359
    [X] Loop
    Time = How fast you want it to spin
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  3. #3

    Re: Turning objects?

    make sure the physics are checked for the saw and its close to the rider
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