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Turning objects?
I want to know how we do to make turn a fan or a saw blade?
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Senior Member
Re: Turning objects?
Basics
Method 1: Physics Joint. Will only spin while player is nearby, needs to be attached to something.
Physics Joint
Target 1 = Saw blade
Target 2 = Holder (anything stationary really)
Set Pivot (near the bottom of properties) to center of saw blade
Properties (near the top) set to Advanced or Custom
Angular Settings > Angular Motor > [X] Enabled
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Method 2: OPE (Object Position Event). Will spin all the time, can float in air.
Impulse Trigger
Ticks (time) = 1 (0:00:016 I think)
Target = OPE
OPE
Target Object = Saw blade
[X] Rotate Object
[X] Local
x or y or z (one will rotate correctly) = Curved Data Source
Curved Data Source
Linear
Start = 0
End = 359
[X] Loop
Time = How fast you want it to spin
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Senior Member
Re: Turning objects?
make sure the physics are checked for the saw and its close to the rider