1. #1

    Wolfenstien: The New Order

    http://www.youtube.com/watch?feature...&v=1uPTp1va8uw

    This game looks set to a return to true FPS, but taking the few positives of modern FPS. In other words it's gonna be excellent. The devs principles are spot on.

    Forget the video, just read these quotes from an interview with one of the devs, it's all you need to know:

    Bethesda were the type of people we wanted to work with because we know they have a quality focus and they give their dev teams an extreme amount of creative freedom. That can be a positive and a negative depending on the developer, but this was just a dream for us
    It would be possible for us to make a really kick *** multiplayer game, but it would be at the expense of the single player game and we are not ready to do that. We are really passionate about single player experiences
    we don’t want to make a Modern Warfare clone.
    It’s so bizarre because we learned so much at Starbreeze, I was there for 11 years and over that period of time you make so many mistakes. Some of them are about how you construct your games, some of them are about how the company functions, so this time when we started MachineGames, we thought “This time we’re going to do everything right.”
    There are so many things about the classic shooters that we love, but there are a lot of things about the new shooters that we love too. We just want to take the best out of both worlds and we just want to create the “Super Shooter.”(laughs)
    OK, last question. Coming from the original Xbox Riddick all the way through now, how are you utilizing the power of the new consoles now that there is almost parity with PC in terms of power?

    Some of it is so new. There are a bunch of different aspects. There are things that you can do in terms of visuals that just weren’t possible before, like the people on the train. We have wrinkle maps and proper skin shaders, that kind of thing but that’s more on the visual side. On the gameplay side, I don’t think that’s where the challenges are anymore. In video games now, whatever you can dream of you can basically do, so it’s the power of the dream that’s important. It’s how well you conceptualize it and how well you convey that to your team, how willing are you to release your precious darlings that aren’t working and how willing are you to iterate and really reach the next level of execution. I think that is more important than “Oh, we can have twice as many people on screen now.” For this kind of game.
    Definately developed in the vain of id's shooters, rather than the super-smart Looking Glass', but either way it's promising.
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  2. #2

    Re: Wolfenstien: The New Order

    I hope I am wrong, but I am really getting a bad Duke Nukem Forever vibe off of all this.
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  3. #3
    jook13's Avatar Senior Member
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    Re: Wolfenstien: The New Order

    What do you mean by "True FPS"? Red key unlocks red door? How far back do you go when you say classic FPS? Early 90'S? 5 years ago?

    Anyways, I LOVE that these guys are simply not bothering with multiplayer. It warms my heart that some companies still care about the single player experience, because I honestly dont care for multiplayer anything. I hope for the best with this game.
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  4. #4

    Re: Wolfenstien: The New Order

    Originally Posted by jook13
    What do you mean by "True FPS"? Red key unlocks red door?

    This is my new favourite quote!
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  5. #5

    Re: Wolfenstien: The New Order

    Originally Posted by jook13
    What do you mean by "True FPS"? Red key unlocks red door? How far back do you go when you say classic FPS? Early 90'S? 5 years ago?.
    About 8 years ago is where the evolution clearly stopped.

    There are two family trees of "true" FPS. id tree and Looking Glass tree. id tree is well known: Doom, Quake, Wolfenstien etc. Often lacking story but great level design and gameplay. Looking Glass tree is not well known despite designing some of the smartest & most complex games ever made.

    Here are these trees, I wont add branches and will skip games because I cannot be bothered right now. Some games will be of other dev studios, but mentioned for almost identical design, plenty root developers on board, or proudly announced influence:

    id:

    Wolfenstien
    Doom
    Quake
    Return to Castle Wolfenstien (2003, in my opinion the pinnacle of quality of the the id tree, and no, it wasn't about keycard hunting)
    Rage (quality been dropping for a while, years even)

    id inspired thousands of developers with Doom and wolfenstein. The majority of shooters you have ever played are likely inspired from id.

    Looking glass:

    System Shock
    System Shock 2
    Deus Ex (This along with SyShock 2 is certainly the pinnacle)
    Vampire the Masquerade: Bloodlines
    Fallout 3 (this is mentioned for a special reason I wont go into).
    Bioshock (quality really starting to drop from here)
    Dishonored.

    Looking Glass are just as notable for tech innovations as id, yet many overlook this or are unaware.
    However, their game design innovations are infinitely more notable. The design is outstanding, very intelligent and complex, yet highly entertaining and thought-provoking. They didn't go completely overlooked though, Bethesda, Arkane and others were heavily inspired by LGS.
    Most gamers just got confused by the complexity I'm guessing. That's the only answer. especially when you consider that the newer games are much more simple (Bioshock, Dishonored), yet much more popular.

    Here is a very small example of Looking Glass design intelligence: http://www.youtube.com/watch?v=1b-bijO3uEw#t=00m36s
    Good luck trying to decipher it, and not because it's related to the fictional plot of the game,
    90% of it relates to real world affairs.

    Those who believe older First Person Shooters were only about hunting for keycards are terribly mistaken, they obviously don't know of Looking Glass and it's sibling dev studios. Though they were not just first person shooters, they were much more than that.
    The biggest winner for id was definitely releasing modding tools for Wolf and Doom. Built them a huge following. Actually it was probably Doom mutliplayer and the networking innovations.
    Looking Glass tech-wise were responsible for 3D engine advancements, Early physics engines advancements, the original Xbox (developed by Seamus Blackley) and more. But the true magic was the game design for sure.

    As much as I want this game to be of the Looking Glass tree, it's of the id (it has to be, it's wolfenstein). But Return to Castle Wolfenstien was a damn good game, brilliant design. Others such as Half-Life are notable also (arguably of the id tree, as well as Duke Nukem 3D).

    There are some good modern FPS such as Far Cry 3, but it's very rare and they are always heavily flawed.

    Originally Posted by InstantNews
    I hope I am wrong, but I am really getting a bad Duke Nukem Forever vibe off of all this.
    Lol. No. Not every dev studio is 3D realms gone insane or GearBox. Duke Nukem Forever is one of the worst "AAA" FPS ever made. They should have waited and released it as an exclusive for the Xbox one.
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  6. #6
    willyums's Avatar Senior Member
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    Re: Wolfenstien: The New Order

    Riddick was probably my favourite game on the original xbox
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  7. #7

    Re: Wolfenstien: The New Order

    Originally Posted by WILLYUMZ
    Riddick was probably my favourite game on the original xbox
    Arx Fatalis for sure
    I liked Riddick...it just lacked gameplay depth & replayability, repetitive level design.
    Definitely the greatest movie-licensed game out there though, it was a badass, immersive experience, and simulated breaking out of Butcher Bay rather well, but in comparison to certain other first person perspective games it just dragged on instead of entertaining me after a while. W:TNO looks set to be different, they are emphasizing the word variety.
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  8. #8

    Re: Wolfenstien: The New Order

    I loved Qake and Wolf when i was young, sadly i can only get memory fragments of the fun times, still this looks like exactly what they were saying, Old Schol with a breath of modern.
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  9. #9
    Blastergamer's Avatar Senior Member
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    Re: Wolfenstien: The New Order

    I do remember return to castle wolfenstein that my brother always played. This was just interesting to watch, even it wasn't very detailed or super graphics, but it was so well made. The dialog was interesting to watch.
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  10. #10

    Re: Wolfenstien: The New Order

    Didn't Looking Glass make the Thief series as well?
    They have to be my favourite games. Except for Thief 3, which I uninstalled after 15 minutes and never played again. The other two, or actually three, Thief games I have played for well over 500 hours total.

    Too bad games like that aren't made anymore.
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