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Senior Member
How could you build a track best at 24 hours limit?
I'm just wondering how your trials track/supercross/skill game would be the best for you at 24 hours limit to stay on to build right.
For myself, 3 hours would be enough even I don't always play trials 3 hours every day, because too long would make you build your track too far somewhere else off because you'll get too tired.
Your Opinion?
PS: My English sucks to explain something!
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Re: How could you build a track best at 24 hours limit?
Idk, that's kind of a weird question. Probably 4 hours each day. But I would need like 15 -25 days for a track I would be happy with, lol, and I'm not kidding
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Senior Member
Re: How could you build a track best at 24 hours limit?
Definitely not the first option ...
For me, I think it's best to spend 2 hours a day for 12 days.
I don't think it's a good idea to build for hours straight because it's good to take a break and come back with new ideas and a different perspective on things.
If I play for longer than 3 hours I get a headache anyway.
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Senior Member
Re: How could you build a track best at 24 hours limit?
I would say 8 hours per day, 3 days. When I'm building a track, I usually set aside a full day for building.
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Senior Member
Re: How could you build a track best at 24 hours limit?
i normally spend well over 50/60 hours on a track but given just 24 hours i would have to use them all in 1 consecutive sitting. It takes me quite a while to settle down in the editor and if i separated the time over say 5 sittings i would probably waste an hour on each of those times just getting into the feel of building,. So yeah i chose all in 1 day awake to make sure i get the most out of the time given and have the time to get myself fully in the mood for building
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Re: How could you build a track best at 24 hours limit?
I spend inconsistent amounts of time on track making, some times 10 seconds, 5 mins, or 4 hours a day, but in total it can amount to 20-50hours.
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Senior Member
Re: How could you build a track best at 24 hours limit?
I try to complete as much of the track, or at least the concept, as I can in one sitting. The longer it sits unfinished, the better chance my mind will invent something else for me to try