Hey guys I am wondering how people use OPEs when they make parts of the driveline slide into place from a far off point. I know physics is used like in TheElmonators tracks but I am sure OPEs are being used for others. Do you move them globally to allign them or mess with local settings till they work right?
ill get the link for the tutorial..brb.
While Morf is getting you an actually good answer, I would say globally. Link the end point to a dummy object that is locked to the driveline.
http://www.youtube.com/watch?v=Bkg0l...805DD89CE36188
i think this is what your looking for...
It all depends on the type of movement. If there is just a simple rotation, local works. If its movement is "diagonal", use global. If it moves and rotates, use a combination of the two.
99% of my OPE use is local. But this only works well if the DL is on one of the axis 'x' or 'z'
Originally Posted by Morfyboy
Thanks Morf I know how to do all that I was just wondering if there was a way to make OPEs that wouldn't move in a straight line to get them to go right to the driveline. Say a ramp that starts out above and to the left of the driveline to get it to go directly where I want it. I assume moving global is the best option?
Thanks Barry, that makes sense.Originally Posted by Barrybarfly
If thats the case then yea youll want to move globally. find the start position, and the end position, and move using a curved data source (start at your start point, end at your end point) for each of the axis' Use the pick values from the OPE for each CDS.Originally Posted by ConfusedMuscles
Then the duration will be for how long you'll want it to take to get there.
Thanks dude! You guys have been very helpful!Originally Posted by Jarr3tt88