1. #1

    How do I make a "Backwards track"?

    How do I make a track in which it starts, and you have to reverse to the finish line?
    For example, A7X's track "Deranged".
    I've tried putting the finish line before the start line, but it ends the track instantly and I have no driving line to place objects on, so I don't think that is the case.
    I also thought about a track that accelerates first, and then drops down onto a section that I can go backwards on, and then forwards to the finish line again, but that's not really what I want.

    So, any idea how I can make a track where I can reverse to the finish line?

    Thanks,
    Chris.
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  2. #2

    Re: How do I make a "Backwards track"?

    I haven't seen that track so I don't know how it was done in that particular example, and I haven't done it myself. However, you arn't the first to ask this question and so from previous threads I believe you have two options.

    1) Flip the bike round on the driving line using the Project Spin tutorial. This will mean the bike needs to flip at each checkpoint which might put people off as it takes up time.

    2) Change the order of the checkpoints using the "Use checkpoints out of order" tutorial and have the track go backwards. You then also have the option of reversing right to left or flipping the camera round and reversing left to right so the direction is the same as normal trials, bare in mind you'll need to flip the lean controls if you choose this option.

    Links to tutorials can be found in my signature.
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  3. #3

    Re: How do I make a "Backwards track"?

    ^That is a very complicated process for what you're looking to do.
    Keep in mind that the way in Deranged doesn't allow you to use checkpoints.
    With that said it is incredibly simple. All you have to do is put an area trigger where you want the finish line and then put "On hit" to an End event. To make this work properly you MUST disable Bailout. To do this just go to the logic card with the "Y" on it and click Disable. Also you can't have an explosive that will allow you to launch yourself into the area trigger.
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  4. #4

    Re: How do I make a "Backwards track"?

    So it seems that it's more difficult to do than I initially thought...
    Either way, thanks for the help, and I'll be checking out those tutorials too
    I've tried using the area hit/end thing before too, but couldn't figure that one out, so thanks for the help again!
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  5. #5

    Re: How do I make a "Backwards track"?

    Yeah I guess that's a third way to do it. I would only add that the end event is not entirely reliable and can sometimes result in console freezes.

    Additionally, because it is an event it works using impulses, which means your track leader board times will be rounded to the nearest 60th of a second rather than 1000ths of a second in regular trials. Back in the old days when thousands of people would play a custom track that was a problem, nowadays it's hundreds if you're lucky so maybe that's not such a big deal anymore.
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  6. #6

    Re: How do I make a "Backwards track"?

    Originally Posted by Chriswaaa
    I've tried using the area hit/end thing before too, but couldn't figure that one out, so thanks for the help again!
    Just spawn an area trigger and an end event.

    Put the area trigger where you want your track to end. Open up its properties and select "on hit", then select the end event.

    That's it.
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  7. #7

    Re: How do I make a

    Originally Posted by JaminBen007
    Originally Posted by Chriswaaa
    I've tried using the area hit/end thing before too, but couldn't figure that one out, so thanks for the help again!
    Just spawn an area trigger and an end event.

    Put the area trigger where you want your track to end. Open up its properties and select "on hit", then select the end event.

    That's it.
    This.
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  8. #8

    Re: How do I make a

    Originally Posted by JaminBen007
    Originally Posted by Chriswaaa
    I've tried using the area hit/end thing before too, but couldn't figure that one out, so thanks for the help again!
    Just spawn an area trigger and an end event.

    Put the area trigger where you want your track to end. Open up its properties and select "on hit", then select the end event.

    That's it.
    Then take 2 player event triggers and set one to crash and one to bailout. Then link them to one state event that is set to off and then link that to your end event. This way people can't finish whilst off the bike.
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  9. #9

    Re: How do I make a "Backwards track"?

    Just another quick question - I've set all of the triggers and events as you've said, but when I bail or crash, should it say "Finish"? I'm a little confused as this is my first time doing this sorry...
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  10. #10

    Re: How do I make a "Backwards track"?

    Turn bailout off.
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