Nice track, I enjoyed playing it. High speed, good DL, nice looking track..I like thatOriginally Posted by TeriXeriAnd I liked how you did the magma, lighting and overall look of the track, well done.
Wow, very unique look. Loved how you played with the visuals. And the line was quite fast and enjoyable. Thumbs up!![]()
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Added magma video, rearranged video layout to use smaller ones on older tracks
I played Magma Chamber on-vid with CannibalShogun and BlueBadger. We all liked it![]()
I saw the video, great funOriginally Posted by InquisitorFIN
Anyway, working on a new trials track past weeks, also trying out supercross ideas.
Current goal is to have 2 tracks out end of the month, depending on the new competition theme/rules.
New Trials Track is released : Roman History
Heavily themed, Hard but fast track when done right.
Really liked the track, great design and good flow with some fun time savers. Heres my run. currently in 1st, but im sure it wont last too long.
Only played it for a bit today, will hopefully get a better run in tomorrow. Nice track for sure.
Damn, those visuals were so damn beautiful and distracting. Thumbs up for making me crash so many times, when trying to admire them and ride at the same time.![]()
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I know the last track caused some lag for older pcs, it was borderline laggy on my own (which isn't new at all, i7 920/HD5870, not overclocked) , in the test runs I thought I eliminated most lag by cutting the draw distance to about 150ish meters, some lag came back in the actual release run. (turning shadows to low and foilage/aliasing off made it smooth for me again)
Keep in mind the Colloseum is built with a ton of concrete blocks (like 20 per 2 arches) as there are no stone arches in the game, I already simplified it as much as I could but wanted to keep it authentic.
I know the curved driveline also can cause some extra lag, will keep it all in consideration for future tracks.