1. #1
    TeriXeri's Avatar Senior Member
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    TeriXeri's Tracks Thread - Gold Edition

    New to the Trials series, recently started building, mostly focusing on themed tracks.

    So far the ratings/downloads seem very positive and that keeps me inspired to make many more in the future as Track Central is a big part of the community of this type of game. And seeing tracks pop up on YouTube here and there is also nice. I will work on recording good quality replays in the future.

    NEW - Farmland Fortress - Medium - 23-1-2014

    Other Tracks in order of Creation (newer first ,with dates)

    Fishy Christmas - Hard - (24-12-2013)


    Creek Cross - Easy - (16-11-2013)


    Halloween Keep - Hard - (31-10-2013)


    Tidal Terminal - Medium (29-9-2013)


    Roman History - Hard (9-9-2013)


    Magma Chamber - Medium (27-8-2013)


    Piranha Pool (27-7-2013) - Easy - Piranha Only


    Red Sands Gold Mine (10-7-2013) (RL pick) - Extreme


    Mechanical Vapor (16-6-2013) - Easy - Phoenix Only


    Cold Peak (5-5-2013) - Medium


    Steel Valley (1-5-2013) - Hard


    Donkey Mountain (18-4-2013) - Hard - Donkey Only
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  2. #2
    TeriXeri's Avatar Senior Member
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    Re: TeriXeri's Tracks List

    Updated with replay videos.
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  3. #3
    TeriXeri's Avatar Senior Member
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    Re: TeriXeri's Tracks List

    New Track on Track Central : Upside Town

    Had this thing nearly finished sitting there so released it, main focus for may/june are on my track builder competion tracks, not this one.

    Edit: 22-5 Not too happy with the track, feels like I rushed it too much. Not gonna put this in my "official" track list/youtube channel, as it was just something I wanted to push out fast so didn't test it enough which shows in a sloppy driving line in my opinion, lesson learned The green bridge part couldve been made a lot better as far as obstacles go and that's the most rushed part, the ramps at the start in the tunnel (before the crates) could use tweaks too.

    I might Re-Release it in some weeks with a few different obstacles to improve the flow as right now it's not a 100% medium track, and some parts have luck involved, not skill.
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  4. #4

    Re: TeriXeri's Tracks List

    I played ColdPeak and it was a decent track. Much better than most of TC. Pretty good winter theme you had going on. I rated it 4/5 as it was a solid track but I felt you could have improved the driveline just a bit. I watched the vids of your other tracks and I am pretty sure ColdPeak is your best work. Never rush out a track. A great way to find problem areas is to have people test your tracks before you release them. It frustrates me when people release three versions of the same track because they didn't take the time to fix things the first time.
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    TeriXeri's Avatar Senior Member
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    Re: TeriXeri's Tracks List

    I will definately put in more time testing, and consider before releasing future tracks, I agree having multiple versions of the same thing isn't good if it's almost the same.

    I learned a lot making tracks since April, and it still amazes me what people put out of the editor. I think sometimes I stretch out the track too much as happened in my 2 city tracks, high speed can be fun but it has to have flow and not just some flat track gaps with weird places out of place obstacles.

    OPE/Physics/Triggers/Events get a lot easier once you know more about it, still learning a lot every time.

    I usually have no problems thinking a background but when it comes to actual obstacles/drive line I sometimes get a bit stuck, thinking up good obstacles is a lot harder then some scenery imo.

    I started building on PC and never knew about the game until like March, but the amount of youtube content on this game and the xbox version is amazing inspiration, but seeing the DLC objects make me a bit jealous

    I hope the 2 DLC will come out on PC too at some point as the objects i've seen could be very handy for themes in Gold. Primes/Medieval/Circus/Boats/Airplanes/Western come to mind, in the meantime, gotta think up alternatives and custom objects.

    Cold Peak is my Favorite out of my tracks as well as it felt the most complete/different and it also got by far the most rates/downloads so I guess others did like it too
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  6. #6

    Re: TeriXeri's Tracks List

    You are spot on. High speed tracks are great but you seemed to put too much flat surfaces with no variety in some places. Flow is very key. Jumps should flow together. Add in some spots were you have to let off the gas a bit to get the jump right. Too much hold down the gas parts can get boring. You have a good understanding of object position events and physics so if you add some replay ability to your tracks you will continue heading in the right direction. Add me on Uplay man. I love helping fellow builders.
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    TeriXeri's Avatar Senior Member
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    Re: TeriXeri's Tracks List

    New Track is up : Mechanical Vapor

    Easy Difficulty

    Video up
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  8. #8

    Re: TeriXeri's Tracks List

    Great job improving your driveline skills. Good variant of obstacles. Gave this track a solid go. Took 1st last time I checked. Hope you like my replay!
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    TeriXeri's Avatar Senior Member
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    Re: TeriXeri's Tracks List

    Having a bit of a struggle thinking up proper obstacles that fit in my current track, as it's hard to decide hard or extreme I don't want to make it too easy but not too ninja either, I might be too focused on theme but lack of DLC items make that theme much harder to realise (wild west/western), watching youtube a lot for ideas but the majority is xbox with DLC, I have no problems making backgrounds and scenery, driveline/obstacles slow me down.
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  10. #10

    Re: TeriXeri's Tracks List

    The "Advanced Search" function didn't work for me, so I couldn't find you on TC. Do you mind if I add you on Uplay?
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