1. #11

    Re: Pro-tip for rating ugly/poorly made/annoying tracks

    i realized you was joking i just hope that Curunir was as well

    if his not then he will understand when it happens to him
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  2. #12
    LynxNinjaTrials's Avatar Senior Member
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    Re: Pro-tip for rating ugly/poorly made/annoying tracks

    Originally Posted by Curunir
    If you run into a track that's both crap AND hard to finish because someone thought it was a cool idea to have you hurtle down 2 km of vertical mountain rock to get to the next checkpoint or made some elements that rely too much on luck and very little on skill, here is what you do:

    1. get to first checkpoint
    2. mash backspace 500 times
    3. rate track after failing it

    Profit?

    that's ******ed and just shows how terrible you are at the game... wasting 5 minutes just to rate bad
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  3. #13

    Re: Pro-tip for rating ugly/poorly made/annoying tracks

    why play tracks that you know you are going to fail at?
    i try to play every track, and if i fail like 500 times like you said, i wouldnt bash the creators, i would simply quit out and try again some other time.
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  4. #14
    TeriXeri's Avatar Senior Member
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    Re: Pro-tip for rating ugly/poorly made/annoying tracks

    I'm more annoyed with (mostly "medium") tracks that can be passed but are just random curved driving lines across the countryside with random log piles/rocks and floating ramps in the middle of the flow, or base world obstacles.

    Of course that's just my opinion but if it takes like 4-5 minutes to pass just cause theres like 1km of open nothing between obstacles it shouldn't get 4 stars average.

    (Gigatrack is a good example of how a good medium long track should be, with a nice mix of terrain and custom obstacles and some well placed triggers/effects/sounds/physics can add more flavor)

    Of course there are cross-country/hillclimb/downhill tracks that are well made, but the bad ones feel like they are just rushed.

    I suppose the leader boards are a good indictator in some cases where faults/time are closer together.

    I would never fault 500 times on purpose just to rate, or waste 30 mins of time however, I just delete the tracks I don't like and don't wanna finish, and the 0 star rating makes them easy to see in my list, of course there are some tracks just saved for later not rated yet but still no point keeping a bad track in the list if you don't like it.

    Downloaded tracks need to have some replay value, so bad tracks just don't belong on the personal track central list (which can be played offline for example).
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