1. #11

    Re: Triggered sounds not playing properly...

    NEVERMIND! It still cuts out. I will never put this track out without it working right. Since its the games fault, I guess this 80% finished track will have to go in the trash. F*** it, this is rediculous.
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  2. #12

    Re: Triggered sounds not playing properly...

    Originally Posted by Stllbreathnbuty
    NEVERMIND! It still cuts out. I will never put this track out without it working right. Since its the games fault, I guess this 80% finished track will have to go in the trash. F*** it, this is rediculous.
    Noooo! Wait! Use an interval trigger on each sound and set the duration to exactly how long each sound plays. Im working on a song using only intetval triggers and only settin the start ticks. Its a trials track and the song plays perfectly through the run. The diference is you need state events for your method. Dont give up bud!
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  3. #13

    Re: Triggered sounds not playing properly...

    *sigh* I needed to vent. I'll never give up! No matter how much this game wants me too! I really feel like I could have something good here. I'm not going to let a friggin sound trigger do me in
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