Yeah I plan to, I kept using the metal ramps because I wanted things to be smooth and because I was too lazy to use anything else with invisible ramps for collisionOriginally Posted by ConfusedMuscles![]()
Released a new Extreme after a few months of on-and-off work on it.
Might be a bit laggy since it's curved inside a tower, not much I could do about it since I didn't have people test until it was pretty much done <.<
Could have done some more with the deco, but I just wanted to get it done so I could move on![]()
cannot get over how amazing this track is! i grinded out a 46 second time and had an absolute blast doing it. all of the obstacles were really well done, none frustrating or inconsistent, culminating in a fantastic driveline. the atmosphere and decoration are phenomenal and I love looking down into the complex to see some new detail in the far distanceOriginally Posted by Eddeman
if i could give this more than 5 stars, i would instantly. unreal track![]()
I enjoyed your track. It has a great driving line and perfect for a speed run, had a real nice flow. Nice work.
Thanks for playing guys, glad you liked it. I had some reservations about the driving line myself but it seems I was getting paranoid
I did make a last minute change to the third checkpoint, it was so wildly inconsistent unless you came to a complete stop I just had to re-design it.
Seems it worked out okay.
There's some minor inconsistencies left that I know of though, one was so rare in testing I guess I didn't manage to fix it after all
(stupid metal beam in the hillclimb-ish thing bumps you sometimes).
Feel free to point out if there's something you didn't like though, I'm always looking to improve.