1. #11
    empecee's Avatar Senior Member
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    Mar 2014
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    Re: The craziest bug...

    in building a massive concrete structure and as i add more or group things this happens to me . you randomly fall through stuff and glitch . even though the complexity bar is still pretty low .its got to be the grouping and turn every thing not on the line to decoration only and defo dont leave stuff glued if its in place .slighly annoying as i wanted to get the track down then do that optimising stuff later .ahh well.
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  2. #12
    dasraizer's Avatar Senior Member
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    Re: The craziest bug...

    Originally Posted by DeadEXit
    Originally Posted by sparkierjonesz
    complexity causes no problems at all

    its just a warning added by redlynx to say your track could lag if you are uncarefull with object placement and preformance optimalisation
    Ok it wasnt the complexity, but heres something interesting! I found some cards were inside the objects that were invisible, so when i grabbed a variable DS its value changed back to normal. The objects are rocks glued together, but any checkpoint i put before a certain section just dont function! There are a few player events activated for checkpoints but there near the end of the track! I really dont want to lose this track!
    checkpoints will not activate (possibly!? damn questioning myself now ) if the player is not roughly at the same hight as them, this allows for upper/lower checkpoints to be used when multiple routes are used. maybe this is the problem?
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  3. #13

    Re: The craziest bug...

    I deleted all the checkpoints cams & triggers and left the start and finish and now when the track starts it ends immediately. WTF IS GOING ON! So the editor is telling me to take my business elsewhere, i get it! I wish i haf a capture device that works so i can show whats going on!
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  4. #14
    dasraizer's Avatar Senior Member
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    Re: The craziest bug...

    make sure your bike is at the start gate when you test, otherwise it will end or be on what ever cp your on when you initiate a test
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  5. #15
    Blastergamer's Avatar Senior Member
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    Re: The craziest bug...

    Often a bug can happen caused by the Checkpoints especially using it for controller inputs for skill games.
    Checkpoints were never really fixed, like the "more than 20 CP's console freeze".
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  6. #16

    Re: The craziest bug...

    Whoops! My bad! After all the craziness i laid down a new line...only i did it backwards some how. Im scared i might have duplicated some triggers or have them hidden in objects somewhere. So many lines in so many places! The track is slowly but surely being resolved. Thanks for the help guys!! I also blame blastergamer for being the last guy to test the track before all the bugs started! Just joking blast! I had a "blast" that day!
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