WTF!!! So i "was" 5 weeks into my track when all of a sudden i see a rock that i made got out of place somehow. Ok so i put the rock back into position no biggy, but then i test my track & all of the invisible objects are now visible. Ha it gets better, the rider now goes through the floor at the start, so i reloaded the track and now the track starts at the 6th checkpoint as if the first 5 checkpoints dont exist! So again i reload it over and over but it stays the same! I have done so much in this track with scenary the dl and animation. It was the best space track i have ever made and now its ruined for no reason!![]()
sounds very odd, i'd remove the last objects you laid down and hope that what ever is corrupted gets fixed, also check if any coding has bugged out, things like area/hit trigger targets can get messed up.
good luck sorting it
All the cards have the right values yet they still dont work right. So i started switching old cards with new cards and it only gets worse! Now the custom cams arent working and the main camera doesnt even face the rider anymore. my next step is delete all splines and try to match it!Originally Posted by dasraiser
Why me!?
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So this happens alot?Originally Posted by apdenton1Sheesh this is truly torture!
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yeah, his AND NOW INCLUDING MINE VERY OFTENOriginally Posted by DeadEXiteditor's complexity meter always gets randomly full.
Just undo/redo a few times till it gets back to normal again.
Heh, I wish that was what I had to put up with. I only had that happen to me once and it's minor, not game breaking.yeah, his AND NOW INCLUDING MINE VERY OFTEN editor's complexity meter always gets randomly full.
Just undo/redo a few times till it gets back to normal again
And now the Unreal Editor for Deus Ex is giving me problems. Self-duplicating brushes and actors that refuse to delete.
Bugs everywhere, hiding in the nooks.
Lol i noticed the meter was changing also but never payed it mind since everything was working fine. Hmmm i wonder if my complexity was really full or was it just faking to be 75 % full. I know full complexity can cause issues but again everything was working up to par when i last saved the track. I still have a copy of the track so im gonna bring the complex down and see if that helps. IllOriginally Posted by Blastergamer
Keep you guys posted.![]()
complexity causes no problems at all
its just a warning added by redlynx to say your track could lag if you are uncarefull with object placement and preformance optimalisation
Ok it wasnt the complexity, but heres something interesting! I found some cards were inside the objects that were invisible, so when i grabbed a variable DS its value changed back to normal. The objects are rocks glued together, but any checkpoint i put before a certain section just dont function! There are a few player events activated for checkpoints but there near the end of the track! I really dont want to lose this track!Originally Posted by sparkierjonesz![]()