1. #1
    IImayneII's Avatar Senior Member
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    Area trigger(disable after hit)

    Is there a way to disable an area trigger after hit, but reactivating the trigger when you reset to a checkpoint? because the option reset on checkpoint doesn't reactivate the trigger. I have a toggle visibility event attached to it, and the problem is sometimes it's triggered 2 times so the object dissapears again when you are on it. I have some ideas to do this but I have maybe twenty objects like this so I'm looking for an easy solution.
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  2. #2

    Re: Area trigger(disable after hit)

    instead of togle invisibility, why don't u use visible and hidden?
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  3. #3
    dasraizer's Avatar Senior Member
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    Re: Area trigger(disable after hit)

    you can state enable the hit trigger and that resets it, even if reset in checkpoint restart is unchecked, also i use a lot of sound events when dealing with area/hit triggers, i add them to the on hit etc impulse so i can hear if there are too many impulses or even if it's triggering, i personally use the bass sound, its quick and quite distinctive.
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  4. #4
    IImayneII's Avatar Senior Member
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    Re: Area trigger(disable after hit)

    I don't think just changing it to visible and hide won't help since it's the trigger that keeps going off so it wouldn't matter if I used those two.

    I tried the state event and maybe I can make it work with that (only problem is that its going to take a while to change everything lol). I think the problem why it didn't work in the first place was because you have to enable the trigger by pressing a button (so the trigger is not enabled in the beginning) Then when you check disable after hit and reset to checkpoint, the trigger goes back to off when you reset instead of being enabled.

    And yeah using a sound event for triggers is a good idea thanks.
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