I remember someone mentioning something about this and i thought it would be a brillant idea.
Make a simple skillgame where you can test and score movements such as doing strong bunnyhops as well as holding down RT across a vary of easy obstacles (like an Hello World track) and have the results shown to see if your controller has wore out. I see alot of people saying their stick is loose and they dont yield the max effciency as a new controller would. Ive also noticed i go a little bit faster holding down A instead of RT which could indicate that it may be too broken in.
"Is it time to buy a new controller?"... What do you guys think?
suup
i have to say, holding 'A' shouldn't affect the speed of the bike as it simply outputs 7 (Rt fully squeezed) , it could be it instantly goes to 7 instead of simulating 0-7 fast press of Rt, but as you've said it could be your controller is only squeezing out 6 max, that would suck, had a mate on halo that walked forward slower than the rest of us! so it does happen unfortunately.
as for loose sticks, yeah its a pain, mine wonder a bit, but again the l/r sticks only have a resolution of -3 to 3 so there should be a lot of head room for all the dodgy sticks that are out there.
however making a skill game with the aim to score based on skill for bunny hops or the like would be cool and very hard to achieve in terms of coding.
would be easy to check if everything works correctly in evo terms
place the controller input triggers and sticks,place a custom camera infront(use as game cam)
test with editor tiles active
this..I was just talking about this in the webchat the other day. I got stuck in Portal 2 because there was that speed run goo stuff and then you had to do really long speedy jump after it, and I just couldn't make the jump. I thought maybe I missed some puzzly stuff, but then when I tried the jump with a different controller it was easy as cookie. Turned out my left stick just wasnt giving me the full power of forward speed when pushing it up.Originally Posted by dasraiser
So I guess this could also affect how fast you can lean left and right too.
Would be great if someone managed to code some skill game to test this with.
not really a difficult thing to do, use a single on screen counter and let the player cycle between what stick input is displayed to the counter.
Gas: 0-7
Break: 0-3
Left Stick Horizontal Value:-3 to 3
Left Stick Vertical Value:-3 to 3
Right Stick Horizontal Value:-3 to 3
Right Stick Vertical Value:-3 to 3
use the game info tool card a filter switch a way to change the switch that updates the output variable data source for the on screen counter with the game info card data.
I still need to figure out how to make the analog sticks give the postive values when pushed to the left cause i'm using vectors to colour the primes white and since the sticks go from -3 to 3 it only works when pushed to the right...
are you putting the controller input in the offset of the cvds?Originally Posted by stiggyhead
you could add an opperand(add +3) so it goes from 0 to 7
and you could probably use sine function so it has same starting color
does it also monito up and down movement?
I'll try that stuff, and yeah the final version will include up & down movement aswell as the other buttons.Originally Posted by sparkierjonesz