1. #11

    Re: Sv: OPE Kinda Retro Animation problem

    I think i have a idea! Update Soon
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  2. #12

    Re: Sv: OPE Kinda Retro Animation problem

    I made this in a little harder way but i got it to loop. Now i just need to make the timing right. Anyway you got a tip for the freeze problem? Thanks for the help!
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  3. #13

    Re: Sv: OPE Kinda Retro Animation problem

    Originally Posted by Weide
    I made this in a little harder way but i got it to loop. Now i just need to make the timing right. Anyway you got a tip for the freeze problem? Thanks for the help!
    no, the freezing problem is very uncommon, only a few have had this happen
    save often in seperate files helps to loose to much progress
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  4. #14

    Re: Sv: OPE Kinda Retro Animation problem

    Its working now. I only changed name and made a back up save.
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  5. #15
    dasraizer's Avatar Senior Member
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    Re: OPE Kinda Retro Animation problem

    howdy

    if your running an interval of 1second and a delay of 3 seconds the delay will stack those extra impulses, it will receive 3 for every 1 output, you'll have to sync up your delay and interval time so only one impulse passes the delay otherwise it will over-run eventually, however it shouldn't cause instant lag, maybe you have a short circuit somewhere!

    hmm after reading your statement again, it looks like your using the start delay instead of the interval value to control the timing!! the start delay is how long the interval trigger waits before sending its very 1st impulse, after that the timings are controlled by the interval value.
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  6. #16

    Re: OPE Kinda Retro Animation problem

    All retro animation issues should be passed by 'keenan the pro', though it's just a suggestion so don't be spamming him
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  7. #17

    Re: Sv: OPE Kinda Retro Animation problem

    Yeah i get a lot of inspiration from creators. I freaking love it. But this track hopefully Will be speciall as usual. but i want it to be good.
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  8. #18

    Re: Sv: OPE Kinda Retro Animation problem

    Originally Posted by Weide
    A sh*t. Now my track is freezing as soon as i press up ! And my complexity is barely half way to middle :O never run in to this before! Anyone knows how to fix?
    I don't know what your method of animation is, but if you're using visibility events to change the visibility of different objects:
    1: Never glue the object that's changing visibility to anything, unless you're changing the visibility of an entire glued object.
    2: Do not use constant intervals as the impulse to activate the visibility events. Use the same impulse from whatever button or trigger you have set up to activate the animation or change of frame, maybe with a 2 tick delay or so. Have as few impulses change visibility as you can. (in short, only use impulses when you need to)
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  9. #19

    Re: OPE Kinda Retro Animation problem

    Originally Posted by Weide
    I have a problem with "Instant" animation. The thing is i want the object instantly Rotate from 0-90 degree(looping), I've played around a lot with the interval and CDS and i can't get it right!

    Do i need one more interval or CDS? I just can't do it!
    I can help you fix whatever you want, but i'm not sure what the problem is exactly. If you invite me to a multi-player game online to see the problem, or describe what you're trying to do better, I will help you.
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