1. #1

    OPE Kinda Retro Animation problem

    I have a problem with "Instant" animation. The thing is i want the object instantly Rotate from 0-90 degree(looping), I've played around a lot with the interval and CDS and i can't get it right!

    Do i need one more interval or CDS? I just can't do it!
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  2. #2

    Re: OPE Kinda Retro Animation problem

    what do you mean with instantly?
    if you mean 0degrees wait, instantly 90 wait, instantly 0

    its better to use a vds +2 set event and a delay

    interval(every x ticks)->set(90)->delay->set(0)
    set event target is the variable datasource
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  3. #3

    Re: Sv: OPE Kinda Retro Animation problem

    I Will try that! Even sounds better and easier
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  4. #4

    Re: Sv: OPE Kinda Retro Animation problem

    A sh*t. Now my track is freezing as soon as i press up ! And my complexity is barely half way to middle :O never run in to this before! Anyone knows how to fix?
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  5. #5

    Re: OPE Kinda Retro Animation problem

    its a very uncommon bug
    you got an older save?
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  6. #6

    Re: Sv: OPE Kinda Retro Animation problem

    Well i tried it in a new track it works but it doesn't loop i did this- interval(3sec) tick(1sec)->Ope1->vds(90)
    Ope1->delay(2sec)->ope2->vds(-90)
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  7. #7

    Re: OPE Kinda Retro Animation problem

    make sure disable after x impulses isn't activated

    and the delay time is +- half of interval time
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  8. #8

    Re: Sv: OPE Kinda Retro Animation problem

    Its not. And delay is +- half . I'm doing something wrong obviously
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  9. #9

    Re: Sv: OPE Kinda Retro Animation problem

    Originally Posted by Weide
    Its not. And delay is +- half . I'm doing something wrong obviously
    if interval trigger is on 60ticks delay ticks should only be +-30
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  10. #10

    Re: Sv: OPE Kinda Retro Animation problem

    Still not working -.- I'm doing this from the beginning.
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