1. #11
    Wraath's Avatar Member
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    Re: HqK I WraaTh new track "Masonry"

    Anybody? Feedback? Appreciated......thanks...
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  2. #12
    KaliniuS's Avatar Senior Member
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    Re: HqK I WraaTh new track "Masonry"

    Hey man, I've been meaning to give you some thoughts on this track. I thought it was really good. I gave it 5* just because I can really tell a lot of work went into it.

    Pros:

    - The theme is done really well. I love the details like the slab of rock sliding into place at the start and the look of the conveyor belts. The visual style was very neat.
    - The drive line is quite fun once you learn it.
    - The track description made me laugh.

    Cons:

    - I feel that some of the monolith stones and flat slabs could've used some custom collisions to help smooth them out a bit. I noticed that once I started doing this on my own tracks, they became a lot more consistent and predictable. Now I never lay down those pieces without a custom collision!
    - Personally, the track felt more like a hard difficulty to me rather than medium. Maybe others would disagree.

    Overall though, this track stood out to me and I really enjoyed it. Good work!
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  3. #13
    Wraath's Avatar Member
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    Re: HqK I WraaTh new track "Masonry"

    Hey thanks for the feedback. Believe it or not the driving line was completely made in less than 2 hours and the whole track in no more than 6 hours....I build fast!

    Yes I have heard about custom collisions but have not looked into them yet..only had the game for a few months so i will keep that in mind. Cheers.

    Also about the difficulty, i guess i must have run the track over 50 times before i published it so it was a medium at the time because i knew all the moves, ill have a think next time I set my next on so cheers for that too.
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  4. #14
    KaliniuS's Avatar Senior Member
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    Re: HqK I WraaTh new track "Masonry"

    Originally Posted by Wraath
    Hey thanks for the feedback. Believe it or not the driving line was completely made in less than 2 hours and the whole track in no more than 6 hours....I build fast!

    Yes I have heard about custom collisions but have not looked into them yet..only had the game for a few months so i will keep that in mind. Cheers.

    Also about the difficulty, i guess i must have run the track over 50 times before i published it so it was a medium at the time because i knew all the moves, ill have a think next time I set my next on so cheers for that too.
    I build fast too. I'd say that most of my tracks were built in under 10 hours each lol. Custom collisions can be found under the "Common" section of items. As a general rule, when I place a monolith stone, flat slab or curved plywood piece, I'll set them as "decoration only" under advanced physics, then lay custom collisions over them so they aren't bumpy or grab your bike. If you're building tracks of this quality after a few months, then I'm sure you'll build a masterpiece in no time!
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  5. #15
    Wraath's Avatar Member
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    Re: HqK I WraaTh new track "Way Out". EXTREME

    My new track will be out in under an hour. Its a blue front red back track extreme possibly ninja in a few places. Hope you guys like it. Please leave feedback if you can. Thanks!
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  6. #16
    Wraath's Avatar Member
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    Re: HqK I WraaTh new track "Way Out". EXTREME

    Currently in top 48hr......with 7 downloads! Cmon people!!!
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  7. #17
    Wraath's Avatar Member
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    Re: HqK I WraaTh new track "Way Out". EXTREME

    Sooo my track was in top weekly all week not going below half way.

    I'd have thought I would have had atleast one piece of feedback? This place is dead
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  8. #18
    D2Dahaka's Avatar Senior Member
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    Re: HqK I WraaTh new track "Way Out". EXTREME

    Originally Posted by Wraath
    Sooo my track was in top weekly all week not going below half way.

    I'd have thought I would have had atleast one piece of feedback? This place is dead
    I will play and give feedback now. I was busy pushing my own track out to pay my usual attention to track central...playing catch up

    EDIT: Ok watched a replay. I did play your track when it came out - didn't realise it was yours. Too hard for me, but looks pretty. Sorry I can't help you there...feel free to message me to play your future work should you make something non-ninja.
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  9. #19
    Wraath's Avatar Member
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    Re: HqK I WraaTh new track "Eventuality".

    New track out. Fast paced speedrun with some technical timesavers. Please enjoy and please leave me some feedback!

    Dahaka thankyou. This track may well be up your street. (Med)
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  10. #20
    D2Dahaka's Avatar Senior Member
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    Re: HqK I WraaTh new track "Eventuality".

    Originally Posted by Wraath
    New track out. Fast paced speedrun with some technical timesavers. Please enjoy and please leave me some feedback!

    Dahaka thankyou. This track may well be up your street. (Med)
    Sounds like something I can do mate...expect feedback

    Edit: Very nice looking track dude. Don't think you know how to make an ugly track. DL was nice too. Only minor issue was a dodgy terrain mod at the base of the first major incline that your bike would get stuck in every so often. Other than that I would love me some more of that
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