1. #91
    Eevan80's Avatar Member
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    Re: Ozy Be' Tracks...Newest up "Sun,Sea and A+E"

    Hey Ozy! Nice work on your new SX track. Played it yesterday and thought it had a good dl! Wanted to beat your #1 run but gave up after a while cause i just couldn't manage to get a certain jump right. I would say it's the second to last section, three jumps, divided by pipes (if you know what i mean). Was really hard to hit and i think i didn't manage to do it one single time lol.
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  2. #92
    ozy's Avatar Senior Member
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    Re: Ozy Be' Tracks...Newest up "Sun,Sea and A+E"

    Cheers Eevan,
    The old nail it or fail it section
    A product of tryin' to balance it for 5 different bikes ends up being deadly on all lesson learned!
    Thanks for playin and postin man,glad you had a bit of fun with it
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  3. #93
    Eevan80's Avatar Member
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    Re: Ozy Be' Tracks...Newest up "Sun,Sea and A+E"

    Originally Posted by ozy
    A product of tryin' to balance it for 5 different bikes ends up being deadly on all
    Yeah, i guess you can never please everybody!
    Probably could have been done easier with the phoenix, but then you'd have a slower overall time.. Whatever, nice track!
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  4. #94

    Re: Ozy Be' Tracks...Newest up "Sun,Sea and A+E"

    I definitely enjoyed your other recent sx track better. The line on this one was hard to hit. I kept over jumping those pipe jumps eevan was talking about. I took first with an ugly looking run. A sub 42 is possible for sure.
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  5. #95
    ozy's Avatar Senior Member
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    Re: Ozy Be' Tracks...Newest up "Sun,Sea and A+E"

    I hear you Stego...loud and clear,
    Eevan said it in 2nd post...the steel part measured to the Phoenix/ the previous for the Gecko the next for the Scorpion etc...its a bit of a messed up line for sure
    The thinking was for Local MP and I am happy that in that context the idea actually worked in as much as...
    ...4 different bikes,all likey to fault,catch up or break away somewhere along the line without multiple up or down routes in order to tighten the race on screen...
    A fail to single player...yes!
    Next I am building for default bikes(fast flow for Scorpion,more techy for Phoenix)
    So full attention to line I hope might give you more satisfying run...
    Thank you for the feedback Stego and thanks for beastin' it regardless
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  6. #96
    Defoliator's Avatar Senior Member
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    Re: Ozy Be' Tracks...Newest up "Sun,Sea and A+E"

    Another nice one mate, although that big gap is an utter bastard. Pity I went full ****** at the start of this run or I would've had #1 for sure. Oh well, I'm sure Stego will sort that out shortly.

    Super Coaster

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  7. #97
    ozy's Avatar Senior Member
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    Re: Ozy Be' Tracks...Newest up "Sun,Sea and A+E"

    Thanks for the vid Defo appreciate it mate...
    "An Utter b'stard" is right, I was going to scrap the whole thing yesterday but we were having too much fun with it in MP so I decided to let it out and and face the critics haha,
    If its hit right it glides like a dream but theres absolutely no room for error so Im sure its been hated on
    Thanks again bud,glad to see you on the LB as always
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  8. #98
    D2Dahaka's Avatar Senior Member
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    Re: Ozy Be' Tracks...Newest up "Super Coaster"

    Ha that looks like fun, I have to try it
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  9. #99

    Re: Trials Evo Tracks

    Originally Posted by Rishaan
    I gave it a go. The lighting orbs and that solar system is pretty neat, but the rest of the track doesn't do it for me. 'm not an experienced track maker, have made a couple, so you could take the following with a grain of salt) but the driving line isn't very exciting. And the air ventilators by the solar system are very inconsistent. I think because of that obstacle it became a hard track. I only played it once, but I won't be playing it anymore. You should check out the tracks of some of the good track makers (the guys where there is a wrench next to their gamertag, not that they are the only ones, but they get recognition for their track making skills) and see how they put together their driving line(flow, challenging shortcuts). As for decor. There wasn't anything special besides those aforementioned orbs and solar system. Not trying to be a **** or anything. But keep building and learn from other tracks/track builders out there.
    it looks awesome game..Just love the track and I would like to play it with my friends
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  10. #100

    Re: Ozy Be' Tracks...Newest up "Super Coaster"

    I played Super Coaster for a bit but it was I tire glitching nightmare. Some parts were fun but on all the really speedy bits the randomness was pretty frustrating.

    Anyways now that I got that out lol:
    The track seemed pretty unbalanced for sx. Once someone pulls ahead it would be pretty hard to catch them. Also making that huge jump has too much control on who wins. The lower level should not have to do more jumps and a platform backflip on a path that is already slower.

    Sorry if I was harsh at all Ozy. Buy whenever a track has any elements of luck I get easily annoyed. As always looking forward to your next one
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