1. #1
    Hp_venomZ's Avatar Senior Member
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    Important Question.

    Hi, this night i've wasted all my time on this:https://docs.google.com/drawings/d/1...Z5okcQ9Q8/edit
    Everything was going well except for 1 thing. What i am doing is pretty similar to the track Metamorphic from QcStorckFTW. But when it's supposed to randomly generate one of the 3 weather conditions, it always activates the second one. Why? On the picture, when you look at the random data source icon, it says to put the max number to how much objects you want to activate/appear. So i put 3 because i have 3 weather conditions and it still didn't work. So PLEASE SOMEONE HELP ME!! This is very IMPORTANT!
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  2. #2
    dasraizer's Avatar Senior Member
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    Re: Important Question.

    what you need to do is have the seed value in the random number change dynamically based on the players initial control inputs, the doc hints at this with setting up a trigger at some point before the random data is used, in Metamorphic they use the warehouse internals for the window of time to create this unique number.

    the way i did it on atomized was to use the inputs from the sticks/gas/break and added them to a VDS using the object game info set to gas/left stick horizontal/break

    basically:
    interval trigger, 1 tick, disable after some ticks say 300 (5seconds) that goes to a
    set value event, type :increase,value=gas, this to another
    set value event, type :increase,value=break, then to
    set value event, type :increase,value=left stick horizontal

    all the SVE target one VDS and that's used as the seed value, set the VDS to some highish number like 56890.
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  3. #3
    Hp_venomZ's Avatar Senior Member
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    Re: Important Question.

    Originally Posted by dasraiser
    what you need to do is have the seed value in the random number change dynamically based on the players initial control inputs, the doc hints at this with setting up a trigger at some point before the random data is used, in Metamorphic they use the warehouse internals for the window of time to create this unique number.

    the way i did it on atomized was to use the inputs from the sticks/gas/break and added them to a VDS using the object game info set to gas/left stick horizontal/break

    basically:
    interval trigger, 1 tick, disable after some ticks say 300 (5seconds) that goes to a
    set value event, type :increase,value=gas, this to another
    set value event, type :increase,value=break, then to
    set value event, type :increase,value=left stick horizontal

    all the SVE target one VDS and that's used as the seed value, set the VDS to some highish number like 56890.
    Could you make me a picture of this on google docks please i don't understand.
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  4. #4
    dasraizer's Avatar Senior Member
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    Re: Important Question.

    seed number

    hope this helps
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  5. #5
    Hp_venomZ's Avatar Senior Member
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    Re: Important Question.

    Originally Posted by dasraiser
    seed number

    hope this helps
    Thanks, very helpfull!
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