Originally Posted by dasraiser
what you need to do is have the seed value in the random number change dynamically based on the players initial control inputs, the doc hints at this with setting up a trigger at some point before the random data is used, in Metamorphic they use the warehouse internals for the window of time to create this unique number.
the way i did it on atomized was to use the inputs from the sticks/gas/break and added them to a VDS using the object game info set to gas/left stick horizontal/break
basically:
interval trigger, 1 tick, disable after some ticks say 300 (5seconds) that goes to a
set value event, type :increase,value=gas, this to another
set value event, type :increase,value=break, then to
set value event, type :increase,value=left stick horizontal
all the SVE target one VDS and that's used as the seed value, set the VDS to some highish number like 56890.