Might as well take a shot at this. I'm in.
Will be away now till the 20th, then I will start building for the Theme.
I'll sign up for this, but I don't know if I will be able to submit a track (depening on the time I have this month, wich I'm not yet sure off). I'll try submitting a track, but if it is rushed I will probably hold back my entry. If this is acceptable, I would like to join.
Originally Posted by basslineux001
You're welcome to join. No one's forcing you to submit anything if you feel like it's not done
Announcing theme and closing signups later today
Here we go. Theme and round-rule announced!
Round-rules: Driving line must contain two ( 2 ) moving obstacles. Feel free to use physics or OPE and implement this in any way you like i.e. tree that falls once you ride on it, a scaffolding that collapses, you know the drill. The obstacles need not be in constant motion if you do not wish them to be.
I'm not sure if I understand the round rules fully. Can the moving obstacles (like a scaffolding that collapses) be part of a fail area or does that not count as an obstacle? (it collapses and you fall to your death)
And I also wouldn't recommend using OPE's on the driving line (if you have to drive on it) as they can glitch.
The obstacle has to be driven on and it has to move in some fashion. Like, you CAN make a scaffolding that collapses into a fall area as long as you can safely drive over it if you go fast enough.Originally Posted by basslineux001
A moving obstacle that's in an area where the player can not drive over it and continue completing the track does not count. Hope this made it a tad more clear![]()
Well, I got one more question...is it ok that the obstacle (for example a tree) falls into position before you actually drive on itOriginally Posted by InquisitorFIN
Sure is.Originally Posted by basslineux001![]()
I shared my entry on track central today. Track name: Under the Weather.