1. #81

    Re: N.E.C.! Round 2 signups until the 16th this month!

    Might as well take a shot at this. I'm in.
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  2. #82
    TeriXeri's Avatar Senior Member
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    Re: N.E.C.! Round 2 signups until the 16th this month!

    Will be away now till the 20th, then I will start building for the Theme.
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  3. #83
    IImayneII's Avatar Senior Member
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    Re: N.E.C.! Round 2 signups until the 16th this month!

    I'll sign up for this, but I don't know if I will be able to submit a track (depening on the time I have this month, wich I'm not yet sure off). I'll try submitting a track, but if it is rushed I will probably hold back my entry. If this is acceptable, I would like to join.
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  4. #84

    Re: N.E.C.! Round 2 signups until the 16th this month!

    Originally Posted by basslineux001
    I'll sign up for this, but I don't know if I will be able to submit a track (depening on the time I have this month, wich I'm not yet sure off). I'll try submitting a track, but if it is rushed I will probably hold back my entry. If this is acceptable, I would like to join.

    You're welcome to join. No one's forcing you to submit anything if you feel like it's not done

    Announcing theme and closing signups later today
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  5. #85

    Re: N.E.C.! Round 2. Signups closed. [Build phase!]

    Here we go. Theme and round-rule announced!
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  6. #86
    IImayneII's Avatar Senior Member
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    Re: N.E.C.! Round 2. Signups closed. [Build phase!]

    Round-rules: Driving line must contain two ( 2 ) moving obstacles. Feel free to use physics or OPE and implement this in any way you like i.e. tree that falls once you ride on it, a scaffolding that collapses, you know the drill. The obstacles need not be in constant motion if you do not wish them to be.


    I'm not sure if I understand the round rules fully. Can the moving obstacles (like a scaffolding that collapses) be part of a fail area or does that not count as an obstacle? (it collapses and you fall to your death)
    And I also wouldn't recommend using OPE's on the driving line (if you have to drive on it) as they can glitch.
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  7. #87

    Re: N.E.C.! Round 2. Signups closed. [Build phase!]

    Originally Posted by basslineux001
    I'm not sure if I understand the round rules fully. Can the moving obstacles (like a scaffolding that collapses) be part of a fail area or does that not count as an obstacle? (it collapses and you fall to your death)
    And I also wouldn't recommend using OPE's on the driving line (if you have to drive on it) as they can glitch.
    The obstacle has to be driven on and it has to move in some fashion. Like, you CAN make a scaffolding that collapses into a fall area as long as you can safely drive over it if you go fast enough.

    A moving obstacle that's in an area where the player can not drive over it and continue completing the track does not count. Hope this made it a tad more clear
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  8. #88
    IImayneII's Avatar Senior Member
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    Re: N.E.C.! Round 2. Signups closed. [Build phase!]

    Originally Posted by InquisitorFIN
    The obstacle has to be driven on and it has to move in some fashion. Like, you CAN make a scaffolding that collapses into a fall area as long as you can safely drive over it if you go fast enough.

    A moving obstacle that's in an area where the player can not drive over it and continue completing the track does not count. Hope this made it a tad more clear
    Well, I got one more question...is it ok that the obstacle (for example a tree) falls into position before you actually drive on it
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  9. #89

    Re: N.E.C.! Round 2. Signups closed. [Build phase!]

    Originally Posted by basslineux001
    Well, I got one more question...is it ok that the obstacle (for example a tree) falls into position before you actually drive on it
    Sure is.
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  10. #90

    Re: N.E.C.! Round 2. Signups closed. [Build phase!]

    I shared my entry on track central today. Track name: Under the Weather.
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