1. #151

    Re: N.E.C.! Round 3. [BUILDING!]

    We seem to be missing a lot of entries still 'm tempted to say most of them) so I'll extend the deadline in hopes of getting more tracks to judge. The new deadline is midnight (UTC+2) on Sunday. I don't want to push the deadline back too far but then again I would like to have more entries!
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  2. #152
    psycad's Avatar Member
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    Re: N.E.C.! Round 3. [BUILDING!]

    Thank you for that extension, I was gonna submit mine today but this will give me a chance to reduce the lag as much as possible.
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  3. #153
    TheBlazeJp's Avatar Senior Member
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    Re: N.E.C.! Round 3. [BUILDING!]

    StrongHold
    Hard/Extreme

    My tracks up,

    Trying to remove objects to make the performance good for people with less spec PC's I didn't notice an object I replaced is visable at the start from the side.
    Ball of cabages box in the market, Lets just say the box got knocked with some spillage lol
    Silly thing to do but cant delete and reupload right?

    Anyway was fun,

    List of things I made:
    Market huts, Wheelbarrows, Carts, Barrels, Transport cart.
    8 food containers, Cabbages (Tips of bombs), Tomatoes (3 rotated basketballs), Asparagus (pipe), Bananas (rope), Sausages (curve pipes), Lettuce (tyres), Carrots (Pipes), Swede (rubble).
    Blacksmith: Forge, Hammer and anvil, Workbenches, Table and chairs with a bowl of apples. Hanging cooking pot and fire.
    Gallows: Hanging platforms, Guillotine.
    Church, Fences, Cross Statue,
    Sewers, Pipework and faeces lol
    Sewer doors, Campfire and chairs, barracks with Longswords & Shields, Drawbridge
    Explosives Cart, Battering Ram, Trebuchets.

    See if u can spot em all lol

    theres my first PC track my friends

    Edit:
    I put it as medium with no description,
    Oh lord , why did I forget that
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  4. #154
    psycad's Avatar Member
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    Re: N.E.C.! Round 3. [BUILDING!]

    My track is now available,

    Track Name : Storming Elden Castle
    Difficulty : Extreme(ish)
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  5. #155
    TeriXeri's Avatar Senior Member
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    Re: N.E.C.! Round 3. [BUILDING!]

    Wish I knew about the deadline extension as I released my track yesterday at like 22:30, but it's okay for the rest to catch up. It's all fun and games, the more tracks the merrier.

    I'm not gonna re-release a track (to fix my ending timing trigger), cause it's both against my principles and not in the rules.

    For me it's not so much about winning, more about the fun and seeing the diversity/creativity a single theme can put out on different builders.
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  6. #156
    TheBlazeJp's Avatar Senior Member
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    Re: N.E.C.! Round 3. [BUILDING!]

    Tex I thought your track was sick,
    Those sheep and horses man!,
    I know your'e a deco guy, I love to see that attention to detail.
    I enjoyed that part of track building myself over the past couple of weeks,
    The ability to think outside the box to picture an object and make it come together from various different peices and/or object rotations.



    Oh and psy that dragon man, The voice!
    First time I played through I reset checkpoints to hear that over and over, epic stuff
    Wuahaahahaha!
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  7. #157
    TheBlazeJp's Avatar Senior Member
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    Re: N.E.C.! Round 3. [BUILDING!]

    Teri I thought your track was sick,
    Those sheep and horses man!,
    I know your'e a deco guy, I love to see that attention to detail.
    I enjoyed that part of track building myself over the past couple of weeks,
    The ability to think outside the box to picture an object and make it come together from various different peices and/or object rotations.



    Oh and psy that dragon man, The voice!
    First time I played through I reset checkpoints to hear that over and over, epic stuff
    Wuahaahahaha!
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  8. #158

    Re: N.E.C.! Round 3. [BUILDING!]

    Originally Posted by TheBlazeJp
    StrongHold
    Hard/Extreme
    I put it as medium with no description,
    Oh lord , why did I forget that
    Rookie mistake blaze.
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  9. #159

    Re: N.E.C.! Round 3. [BUILDING!]

    Originally Posted by ConfusedMuscles
    Rookie mistake blaze.
    At least it's not like forgetting to remove the code that makes LB reset you to the start
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  10. #160
    TeriXeri's Avatar Senior Member
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    Re: N.E.C.! Round 3. [BUILDING!]

    I always say, mistakes are human, and if it doesn't affect the track itself it's not the end of the world.

    Like my silly OPE mistake leaving a trigger on, messed up my end animation but the rest of the track should be as-is.
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