Okay, can anyone help a noobuilder?![]()
I want to set up a rockslide that crosses the driving line. I tried using a trig to physics event. Also tried just turning on physics for the rocks. No matter what I did, the rocks only moved as I got below them on the driving line, and they wouldn't work at all unless I placed them in the game camera view. I want the rocks to already be dropping as they come into view. I already have an idea of what I want to do using delayed impusles, & trigs etc...
My problem is, I can't get the rocks to behave the way I want.![]()
Thanx in advance for any input!![]()
If yer into long rides, check out my first 2 tracks!!!
Ktulu Calls! and Whiplash Mountain
Subject: A question about falling rocks
The problem is the physics bubble ( click the tiny square box in front of the rider to see it ) any physics you set up will only work while the objects are inside that bubble. Quick fix is to increase the bubble size but this could cause big performance problems so you might want to just increase it dynamically then return it to normal size when it's done its job.Originally Posted by Ktulu1969
Thanx! But how do I change the physics bubble dynamically?
I get the feeling this might be complicated.![]()
It's not too bad. Follow these instructions step by step and you should be fine:Originally Posted by Ktulu1969
1) Get a variable data source and place it somewhere near your rider, set the value to 20.
2) Click the red box in front of the rider, (this is the physics bubble) and open up its properties.
3) Scroll down to where it says size, and press Y, then click the variable data source.
4) You can now change the number in the variable data source and it will automatically change the size of the bubble. You do this with set value events.
5) Put an area trigger on your driving line at the point you want the bubble size to increase. Link it to a set value event, and with the set value event, target the variable data source.
6) Put the size you want the bubble to become in the set value event.
7) Then, further down the driving line after your rock fall, you just repeat the process with another area trigger and set value event to return the bubble to its original size.
As previously mentioned this can cause performance issues, so use with caution.
Hope that helps.
Yo! Thanx JB.
Now I have to ask, how big can you make the physics bubble before it starts creating problems? I bumped it up to 175 and it didnt seem to alter gameplay under testing. That will give me the distance I need for my rockslide. I will be setting it up like you described, but I still want to know where the line is so to speak.
Thanx again for any input!![]()
Totally depends on how much you've got going on in your track, and how many objects you have.
More objects = more chance of problems
I C
Cool, it is early in my build and I plan on making another long(ish) ride so I dont want to create any problems now that will interfere.
But another Q if ya dont mind... Does changing it (physics bubble) only affect gameplay in the areas where it is made larger, or will it create problems throughout the entire track? I only need a short distance for my rockslide that might be a tenth of the overall length.
Thanx again!![]()
it only depends on the size and other onscreen stuff and settingsOriginally Posted by Ktulu1969
so if its only for the rock part only the rock part will have to be balanced to be able to run smooth with a bigger bubble
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Thanx one more time dude! That's just wanted I need to know! (for now)
I'm off to follow yer steps to set up a dynamic change.