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Senior Member
Riding upside down (world gravity number)
Like the title says. Is there a way that you can let the rider drive upside down? I'm thinking disabling world gravity on the object and setting gravity on the object in minus, but what is the original world gravity?
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Senior Member
Re: Riding upside down (world gravity number)
Just use a directional physics force that is glued to the rider and is pointing upwards. You'll have to mess around with the force settings to get what you want.
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Senior Member
Re: Riding upside down (world gravity number)
Hmm tought of that, but it's never going to be exactly as world gravity that way I think. It's just for effect to see the sky when the ground fals in so if it's too hard I'll probably wont do it. Was hoping that someone knows the number from the world gravity.
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Senior Member
Re: Riding upside down (world gravity number)
hi, try setting the bike/rider gravity to (+/-?) 980, i think its in newtons*100
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Re: Riding upside down (world gravity number)
Link to my gravity guide on Steam
I found 600 to be a good number. It's probably not perfect yet, but it comes pretty close. If you have come up with a number that works better, please do tell.
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Senior Member
Re: Riding upside down (world gravity number)
could maybe just turn the camera upside down so it looks like your upside down, you wont be able to have the ground or sky in the background cos it'l be the wrong way arround unless you build the track in the sky itself but you could make an indoor track this way
edit - you would also have to switch the controls around because they would also be in reverse, ....... you know what forget my stupid idea