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How do I scale terrain modifications in the PC editor?
The XBox tutorial says you can scale both dimensions of ditches / bumps / hills / all Terrain Mods with the left-right triggers. I can't seem to find this mode on PC.
Help?
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Senior Member
Re: How do I scale terrain modifications in the PC editor?
Select the terrain mod and you should see a small arrow pointing up above the rotate tool. Click that and there you go.
Word of warning though, if you make a bump / hill too high, it will utterly destroy your bike when riding over it
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Re: How do I scale terrain modifications in the PC editor?
Thanks for the assist! Finally gave in and started making my first track over the weekend, needed some slower sections with bumps and ditches and stuff but couldn't figure out the scaling.
[Edit] One more question, so I don't have to start a new thread. I have Extra buttons enabled but the tutorial says I can skip between checkpoints when testing with the 'bumper buttons'. What are those on PC? I get a little tired of scrolling around the world to get to the checkpoint I want to start and clicking it every time. Thanks! [/Edit]
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Senior Member
Re: How do I scale terrain modifications in the PC editor?
The previous checkpoint was insert I believe. Can't recall what the next one was. They should be visible on-screen when riding though if you use the keyboard
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Re: How do I scale terrain modifications in the PC editor?
It's indeed Insert, next is Delete. Thanks, saved me a lot of time! Track is done and tested by a couple of people. Started decorating today, hopefully will publish tonight.
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Re: How do I scale terrain modifications in the PC editor?
Yet another question, tied to decorations. Do I have to go to the Adv. Physics options of each decorative element I place and set its physics notch slider to Decoration Only, or is this done automatically if the object is a certain distance away from the driving line? I set some pieces today and they all had physics set to Default, it may be that they were too near to the driving line.
Thanks!
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Senior Member
Re: How do I scale terrain modifications in the PC editor?
If the object is not inside the physics bubble, the physics don't matter (at least for static objects). If they are inside, use the decoration only to increase performance. That's my belief anyway
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Senior Member
Re: How do I scale terrain modifications in the PC editor?
if the deco is well outside the physics bubble its defaulted to decoration only and if/when it passes inside the physics bubble it will switch it to normal unless you've set it.