1. #11

    Re: linking crash event to specific objects?

    just to report back,
    i'm observing some inconsistency with the hit-trigger.
    Under testing, not very often, but every now and then the crash-camera
    is set of even if a dynamite-box is not touched, i dont even fault.
    To be clear, i dont even need to be in an area with dynamite-boxes.

    Another thing,
    the delayed impulse filter appear to be totaly bypassed sometimes.

    i was thinking that maby some boxes are exploding "by their own",
    that happens if not placed correctly, so i set up a test and let
    different objects fall on the explosives, but that didnt set of the trigger.

    going to stay away from the crash-cam this time,
    thankfully i have not started working on any time consuming animations etc
    i only made the screen go black 2 sec after a box was hit.
    Share this post

  2. #12
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: linking crash event to specific objects?

    Originally Posted by fleskeknoke
    Under testing, not very often, but every now and then the crash-camera
    is set of even if a dynamite-box is not touched, i dont even fault.
    To be clear, i dont even need to be in an area with dynamite-boxes.
    set the scene custom camera so its length (under FOV i believe) is very small so the camera event triggers it and not the camera itself by the rider passing its volume.
    Share this post

  3. #13

    Re: linking crash event to specific objects?

    hey thanks for the suggestion,
    i had the cam poking down inside a container at the start of my track (also with small fov),
    it was triggered while i was well on my way so i couldnt have triggered it with bike/rider.
    Share this post