just to report back,
i'm observing some inconsistency with the hit-trigger.
Under testing, not very often, but every now and then the crash-camera
is set of even if a dynamite-box is not touched, i dont even fault.
To be clear, i dont even need to be in an area with dynamite-boxes.
Another thing,
the delayed impulse filter appear to be totaly bypassed sometimes.
i was thinking that maby some boxes are exploding "by their own",
that happens if not placed correctly, so i set up a test and let
different objects fall on the explosives, but that didnt set of the trigger.
going to stay away from the crash-cam this time,
thankfully i have not started working on any time consuming animations etc
i only made the screen go black 2 sec after a box was hit.
set the scene custom camera so its length (under FOV i believe) is very small so the camera event triggers it and not the camera itself by the rider passing its volume.Originally Posted by fleskeknoke
hey thanks for the suggestion,
i had the cam poking down inside a container at the start of my track (also with small fov),
it was triggered while i was well on my way so i couldnt have triggered it with bike/rider.